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Mage Wars Academy» Forums » General

Subject: Deck building flexibility rss

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Aidan W
Australia
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I'm considering grabbing this soon, but had a question with respect to deck building.

What are your options in terms of selecting cards for any given character/class? What I mean by this is, if I was playing the Game of Thrones LCG, I'd pick a main faction/character from which I can select cards, and then be allowed to take cards from a second nominated faction, and also neutral cards.

Are there neutral cards in this game? Are you allowed to select cards from other classes? Or is it a case of "You've chosen Beastmaster, here's the pile of Beastmaster cards, you don't get any other options?"

Thanks in advance.
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Chris Brett
United Kingdom
Yate
Bristol
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There are schools of Magic, each Mage specialises in 1-2 schools.
Any card in-school or Novice-spell is 1x cost
All other schools are 2x cost... except...
Any school identified as an opposite is 3x cost (ie a Dark school spell for a Holy Mage, or a fire spell for a nature mage)

The information about the schools is listed on the mages stat card
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Santi Velasco
Spain
Mairena del Aljarafe
Seville
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In short, yes, you have a good deal of customization. For more detail, read page 19 of the manual in the files section.
 
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Ivan Kidd
United States
Thomasville
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There are a very few spells that are Restricted. These may be restricted to a specific Class (i.e. Beastmaster, Priest, Warlock, etc) or they may be restricted to a specific school of magic (i.e. Dark, Holy, Nature, Mind, etc). If a spell is restricted, then it can ONLY be used by mages that meet that restriction. There is no way around this at all. No other mages can use it.

But, again, those are very very few. Most spells can be used by anyone. Book building uses a point buy system though, so some spells may be more expensive for you to include, but you CAN include them. If you want to be a priest who runs a lot of demons, it's going to cost a lot of your points and thus not allow you to have a lot of cards or flexibility in your book, but you CAN. In fact, I've seen legit tournament competitive books that go heavily outside their training before.

It's really a very open game for book building. It's actually a common discussion where a person will make a book for one class and others will debate whether or not it'd work better for another class. With tweaks of course. You generally can't completely copy another class's book and stay within the point buy budget. But the base concept and core spells can be kept.
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Mike Haley
United States
Scappoose
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Like Chris said, depending on the class of the mage and the class of the spell, they cost a different amount.

Unlike most games where you build a deck beforehand, you are not building a deck with X amount of cards in it. Here you are given x amount of spellpoints to spend on cards to insert into your deck. Each mage card has the number of spellpoints listed on its card. I think it is normally 40 points. I really like the system and it makes each mage feel different and it lets you use your favorite cards at a cost.
 
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YM C
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MW is not cooked with normal "deck-building" element like other did. Be sure you study the game play first before investing... goo
 
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