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Eric R
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I don't see these listed anywhere else yet, but Renegade posted both sides of the game board on Instagram today!

I love how the second side of the board is played on the diagonal. I'm very excited for this release!
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Francis K. Lalumiere
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Brossard
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Am I the only one who finds it inconvenient that I have to pick which version of Clank I play when it comes to expansions, instead of just piling every together and enjoying the whole thing.

And I know it's absurd, because I enjoy another deck-builder -- Trains -- where you switch between boards all the time.
But for some reason, it bugs me with Clank. Maybe because I see it as a Thunderstone-ish dungeon crawler, and it just isn't that.
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Y P
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weishaupt wrote:
Am I the only one who finds it inconvenient that I have to pick which version of Clank I play when it comes to expansions, instead of just piling every together and enjoying the whole thing.

And I know it's absurd, because I enjoy another deck-builder -- Trains -- where you switch between boards all the time.
But for some reason, it bugs me with Clank. Maybe because I see it as a Thunderstone-ish dungeon crawler, and it just isn't that.


I've seen people keeping the base game and Sunken Treasures decks combined regardless of playing base or expansion, and just discarding cards that aren't applicable as they come up if playing the base game. Could probably do something similar with this expansion.
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Brian Scholtanus
Netherlands
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My base game board is tucked away inside the expansion box somewhere in my closet. I only play with the expansion board. However, with this next expansion, I will probably remove the insert from the main box and try to fit everything inside the one box (everything is sleeved so far).
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Mark Turner
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At first glance, this looks far more approachable than the space version.
 
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Renegade Games
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MentatYP wrote:
weishaupt wrote:
Am I the only one who finds it inconvenient that I have to pick which version of Clank I play when it comes to expansions, instead of just piling every together and enjoying the whole thing.

And I know it's absurd, because I enjoy another deck-builder -- Trains -- where you switch between boards all the time.
But for some reason, it bugs me with Clank. Maybe because I see it as a Thunderstone-ish dungeon crawler, and it just isn't that.


I've seen people keeping the base game and Sunken Treasures decks combined regardless of playing base or expansion, and just discarding cards that aren't applicable as they come up if playing the base game. Could probably do something similar with this expansion.


Yeah, that is what we recommend just discarding the card that are not applicable.
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Dan Thorpe
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MrMT wrote:
At first glance, this looks far more approachable than the space version.


Hi Mark

Clank in Space is definitely more complicated than normal Clank but both are decent games and I like them for different reasons. Have you played either?
 
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Alexandre Limoges
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To those in whom the will has turned and has denied itself, this our world, which is so real, with all its suns and milky-ways — is nothing. [A.Schopenhauer]
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I am glad that they resume the expansions for Clank! Such a great game. I was sad to see Clank in Space as a standalone game and wondered if it meant that the base game was abandoned after a retheme about a year after its release.

Great job Renegade.
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John Jarvis
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MrMT wrote:
At first glance, this looks far more approachable than the space version.


Ive played both, clank in space is much better imho.

You dont need to store lots of boards / change the boards for one, just change up the 3 double sided sections that come in the base box.

Each to their own !
 
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James Champagne
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weishaupt wrote:
Am I the only one who finds it inconvenient that I have to pick which version of Clank I play when it comes to expansions, instead of just piling every together and enjoying the whole thing.

And I know it's absurd, because I enjoy another deck-builder -- Trains -- where you switch between boards all the time.
But for some reason, it bugs me with Clank. Maybe because I see it as a Thunderstone-ish dungeon crawler, and it just isn't that.


The problem is that Clank! is an Ascension-style game. As you add expansions, the deck becomes less and less manageable. With more than one expansion, there is considerable danger that the deck will fall over, particularly if you use sleeves.

[Edit:] a random dungeon board selector app would be nice, though.
 
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Petteri Heino
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I hope this is better than Clank! in Space. It was too long game for what the game is.
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Mark Turner
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Dlthorpe wrote:
MrMT wrote:
At first glance, this looks far more approachable than the space version.


Hi Mark :)

Clank in Space is definitely more complicated than normal Clank but both are decent games and I like them for different reasons. Have you played either?


Nope! I would like to try some time.
 
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James J
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El_Mutanto wrote:
I hope this is better than Clank! in Space. It was too long game for what the game is.


Each to their own, I find clank in space to be surprisingly deep, with far more meaningful decisions about when to do things and what to aim for relative to other people. To me it also feels like the adventure deck is far more consistent than clank's dungeon deck. I love both games though, and will definitely be picking up this expansion.
 
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Mike Petrou
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I would love a bigger box and maybe some deck thinning cards in this expansion? Please
 
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Sylvain Gauthier
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MentatYP wrote:
I've seen people keeping the base game and Sunken Treasures decks combined regardless of playing base or expansion, and just discarding cards that aren't applicable as they come up if playing the base game. Could probably do something similar with this expansion.


Exactly what I'm doing.
Works just fine.

 
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Dimhalo
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JorduSpeaks wrote:
weishaupt wrote:
Am I the only one who finds it inconvenient that I have to pick which version of Clank I play when it comes to expansions, instead of just piling every together and enjoying the whole thing.

And I know it's absurd, because I enjoy another deck-builder -- Trains -- where you switch between boards all the time.
But for some reason, it bugs me with Clank. Maybe because I see it as a Thunderstone-ish dungeon crawler, and it just isn't that.


The problem is that Clank! is an Ascension-style game. As you add expansions, the deck becomes less and less manageable. With more than one expansion, there is considerable danger that the deck will fall over, particularly if you use sleeves.

[Edit:] a random dungeon board selector app would be nice, though.


You could get around this by having a mechanic/cards that cull the market to effectively 'mill' the dungeon deck to find the cards you want? A bit like in Star Realms where some card ability allows to you destroy a card in the market and gain a benefit.
 
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James Champagne
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I meant physically unmanageable. In sleeves, the deck can barely support its own girth without collapsing as is.

If you're talking about the deck just becoming difficult to use and too random, though, I should point out that in this game, the market doesn't refill until the end of the turn.
 
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