In our recent KS update we have presented new content for Chronicle X.
Rameri model - this is probably weirdest looking ambulance in the Universe. Rameri is a "healer" for Aliens.
Mutations we have explained, in last update are getting more artwork:
Strength in numbers
Also we got word from our game designer, Glenn Allan:
Another week goes by and the battle for Earth rages on. Lots more playtests and tweaks have been made. But today's update is going to concentrate on something we’ve been working on for a while… The endless swarm!
While some aliens have elite combat training, psychic powers or huge gnashing jaws, what do the lowly grunts have going for them?...Strength in numbers!
At the start of each Overmind turn, the Overmind player can roll 1 Combat Dice for every Value 1 alien (standard Greys in the core set, but there are others as add-ons) that has been killed. On a roll of a Double (Hit or Defend), they can bring back a Value 1 alien from any unoccupied Yellow Square and use it straight away (it does lose -1 Movement for being placed though).
While Value 1 aliens may not have the most impressive stats, the ability to swarm can really turn the tide, and even one well-placed Grey can make the difference between victory and defeat. It also allows Overmind players to be a little more reckless with these aliens…After all, they are pawns in your master plan!