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Silent Victory: U.S. Submarines in the Pacific, 1941-45» Forums » General

Subject: Couple of Questions rss

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Peter Blaschke
Austria
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Hi!

I am running my first career and I stumbled across the following issues:

1) Why would you choose to use MK18 instead of MK14? I feel that the best option would be to load as many MK14 as possible. The MK14 hit at far better rates. The only drawback they have is that they incur the +1 Detection Penalty in case of a day attack. But hey, once the MK18 become available, there is SJ Radar already, which means that switching from day to night works on 1-5. This only leaves warships and capital ships where you cannot switch from day to night. However, in case of Warships/Capital Ships I would always use MK14 since it os hard enough to hit such targets anyway and accept the detection modifier.

2) In the Escort Detection Chart (E2) there are the following entries:

+1: 1943-44 (only modifier for Close before firing)
+1: Night Surface Attack (42-43)

I am unsure how these modifiers apply. Is the first one only applicable for the detection roll "Close before firing" or does it apply to all detection rolls? Is the second mofidier cumulative with the first?

3) I also understand that all detection modifiers continue to apply until detection fails (with the excwption of firing fwd-aft). Is this correct? However, this strikes me as a little bit odd. For example, if there has been a night surface attackm of course your sub get detected more easily. However, this advantage goes away after you engage in continued combat with the Escort.

All thoughts are highly welcome.

Peter
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Pete Martyn
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1. Go ahead and take as many Mk14s as you can! I agree with you that there's little reason not to -- the gains in accuracy are absolutely worth it, and as you say, there's little reason not to try hunting at night. If I came across a Warship or Capital Ship, I'd do exactly as you say and prioritize accuracy over stealth (unless, of course, such an attack looked more suicidal than anything.)

2. The 1943-44 modifier is the only modifier that applies when your sub attempts to fire from Close range -- there's a chance that the target detects your sub before it can engage but that's the sole modifier that applies. It continues to apply for all detection rolls and (I believe) reflects the technological capabilities of each side at the time in regards to detection and evasion. So they are cumulative, yes -- a night surface attack in 1943 is a bold move.

3. I'm not the designer, nor do I have experience on submarines, but I've always imagined that getting a surface contact would allow the escorts to more accurately and quickly track the sub. If they're more confident of the sub's position as a result of a visual contact, they'll be able to get to that position faster and thus give the sub less time and space to slip away. That's how I've thought about that modifier persisting, anyway.
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Peter Blaschke
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the pete wrote:
1. Go ahead and take as many Mk14s as you can! I agree with you that there's little reason not to -- the gains in accuracy are absolutely worth it, and as you say, there's little reason not to try hunting at night. If I came across a Warship or Capital Ship, I'd do exactly as you say and prioritize accuracy over stealth (unless, of course, such an attack looked more suicidal than anything.)

2. The 1943-44 modifier is the only modifier that applies when your sub attempts to fire from Close range -- there's a chance that the target detects your sub before it can engage but that's the sole modifier that applies. It continues to apply for all detection rolls and (I believe) reflects the technological capabilities of each side at the time in regards to detection and evasion. So they are cumulative, yes -- a night surface attack in 1943 is a bold move.

3. I'm not the designer, nor do I have experience on submarines, but I've always imagined that getting a surface contact would allow the escorts to more accurately and quickly track the sub. If they're more confident of the sub's position as a result of a visual contact, they'll be able to get to that position faster and thus give the sub less time and space to slip away. That's how I've thought about that modifier persisting, anyway.


Thank you for the clarification.
 
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Gregory Smith
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Hey,
Pete's got it basically right. A lot of people have questioned the "why do the modifiers stay around rule" but basically, they are a penalty that serve to get the escorts to a better "fix" on your position. And you AREN'T that fast underwater.....only a couple of knots. Having the modifiers stay basically makes the combat system, simple as it is, work correctly, I guess is the short answer

Hope you're having fun,
Greg

PS And I'd disagree a bit on the electrics. They have their uses in daytime, if you place a high emphasis on maximizing survival.
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michael esposito
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Yes Greg. Those darned modifiers add up whey you're getting "pinged"
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Pete Martyn
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Sturmer wrote:

PS And I'd disagree a bit on the electrics. They have their uses in daytime, if you place a high emphasis on maximizing survival.


Maximizing survival?! We've got a war to win here!
 
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