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Chimera Station» Forums » Variants

Subject: Extending the game rss

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Tyler Pittman
United States
Washington
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This game is WAY too short! It's practically over before your engine even starts. Has anyone messed around with adding additonal rounds to the game? If we added like, three more rounds (with no round effects like the ones on 3 and 5), can anyone think of a way that would break the game? Or if anyone else has made a longer game work, did you do anything else besides just continue as normal?
 
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Matthias M
Germany
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zoobooks wrote:
This game is WAY too short! It's practically over before your engine even starts.

Then you have to start your engine faster.

Honestly, I do not think that Chimera Station is too short. In round 5, you can get a lot of points with many workers, huge building bonusses and triggering a lot of side effects. The game length feels absolutely right for me. Are you sure that you did not make a rule error?
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Tim Schmitt
United States
South Portland
Maine
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zoobooks wrote:
This game is WAY too short! It's practically over before your engine even starts. Has anyone messed around with adding additonal rounds to the game? If we added like, three more rounds (with no round effects like the ones on 3 and 5), can anyone think of a way that would break the game? Or if anyone else has made a longer game work, did you do anything else besides just continue as normal?


You realize that the bonus points multiplication listed at round three is just when that bonus starts, right? It continues up until the 3x multiplication kicks in at round 5.

I think you would run out of modules with three more rounds!

Five feels about right to me too.
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