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Subject: Tracking Imprisonment rss

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Jeff Jordan
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When an apostle is imprisoned for one turn, it is easy to remember. It's always the elder who drew the trial card who can't move, and that's the player who is conducting the move phase, too.

But when an apostle is imprisoned for more than one turn, what is the best way to use the game equipment to remember who is imprisoned?

If you take the apostle pawn off the board and put it on the trial card that imprisoned him, then you can't see where the apostle is or how many people are in that church.

The card is too big to fit on the board to mark the imprisoned apostle's pawn.

We tried putting the trial card on the player's apostle board, but the next elder didn't remember to check the apostle boards for imprisonment during the move phase- it usually isn't necessary to check apostle boards during the move phase.

Also, how do you track how many turns of imprisonment are left? Once we tried putting three church members on the trial card to represent three turns of imprisonment, but we have had games where we were running low on church members. We could use the stop markers for that. We never seem to use more than about 10% of those, but we have only played the first scenario with the easier set of trial cards.
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Patrick Lysaght
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Mr. Jordan,

When we play, we place the card in front of the imprisoned player. It is their responsibility to make sure their pawn is not moved by the Elder. Also, the Trial card has numbers on it to count down the number of Live phases that have passed, so all you need to do is turn the card itself. Thanks for playing Commissioned! We hope you enjoy it!

Patrick
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