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Subject: Multi-player options? rss

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Kent Reuber
United States
San Mateo
California
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Is there a way to play with multiple players on a side?
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Stefano Adriani
Italy
Calolziocorte (LC) - Ispra (VA)
Lombardia
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Hello!

Here there are few hints and suggestions (already playtested) from Giovanni Crippa (author of the game).

- 4 players (2 per side): one person plays the Commander In Chief role (CiC), while his friend will be the "major general". The CiC selects the 6 cards to be played each turn and perform tactical movements in the central sector, while the "general" can only decide how to perform tactical movements on the left or right flank (when the CiC plays such cards).

- 6 players (3 per side): as above with 1 CiC and 2 generals per side. In this case the CiC will select (and play) the cards and also control the center, while the 2 generals will be in charge for executing tactical movements on their own flank (when triggered by the CiC).

- 8 players (4 per side): as above with one CiC and 3 generals per side. In this case the CiC will ONLY select and play the cards, while the 3 generals will be in charge for executing tactical movements on their own sector (when triggered by the CiC).

Giovanni also suggests that the 2nd scenario (6 players) fits well with 4 newbies and 2 expert players. In this case you begin normally, but after a couple of turns the CiC (the expert player) can leave the central sector to one (or both) his friends and give them more tactical power.
 
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Kent Reuber
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Thanks for the reply. I'm concerned that 6/10 of the command cards are for single sections, which means that the other two generals are left without anything to do for that round.

Single section:
2x left
2x center
2x right

Multi-section:
1x coordinated attack
1x infantry maneuver
1x cavalry charge
1x bombardment

Is there a way you could combine the rounds? For example, instead of 6 rounds with 1 card played, have 3 rounds of 2 cards or 2 rounds of 3 cards?
 
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