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Subject: What to use for hidden betting rss

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Daniel Baba
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Currently designing a game that consists of betting in 3 categories, each needs to be secret so other players do not know how much you are putting in each. Right now, I am using Tupperware that i wrapped in black tape so you cannot see through. Any ideas of a better way? The typical method I see is bags (on the gamecrafter) like in Sheriff of Nottingham. Is there another good option?
 
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James Clarke
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Placing amounts of money behind a screen? e.g. Isle of Skye: From Chieftain to King and Fischmarkt.
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John Breckenridge
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Some games use cards played face down.
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Robert Bracey
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Tokens held in hand.
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Challie Coppel
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Check the combat betting method in Rising Sun might be a good way to go
 
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Chris Rees
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Just use a screen, like Spoils of War
 
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Warren Fitzpatrick
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I have bidding in one of my WIP - I just have the players put a card face down.

To give fair advice though, it probably would help to know what you have available as resources in the game.
 
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Jessica Eccles
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Use cards with varying values including several 0 value cards.
 
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Antonie van der Tweel
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Or you could write it down with an non-permanent marker on a laminated piece of paper.
 
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Brendan Riley
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"Life is more fun if you play games." - Roald Dahl
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A game we're working on right now allows you to bid between 0-5, so we're using a die you hide under a card.
 
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Daniel Baba
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Thanks for all the input! the theme of the game involves area control over different "zones" on the board. Each zone you have control over gives you one token (start with 2), and then you can bid in the 3 categories with those tokens that you have due to the zones you control. So most of the time each player has a different amount of bidding power, but might not win any of the bids because the are tempted to split in each one.

I'll try out some of your ideas, I appreciate the help!
 
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Ryan Keane
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Sounds a lot like A Game of Thrones: The Board Game (Second Edition) with its power token generation from different areas and then sequential blind bidding on the 3 tracks. Isle of Skye-type bidding behind a screen would work well too but less tension since you have to bid on all 3 simultaneously, so more randomness/uncertainty.

Also, if losing bids are lost, I think it’s much better if the result is not winner takes all but rather hierarchical, where the highest bid gets the best reward/track placement/etc., 2nd highest bid gets the 2nd best reward, etc.
 
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