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Subject: First game questions: Walsh again, end game timing rss

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Chris Clarke
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Had a cracking good time, Cole.

3 player, played all the Jones Family rules correct, except...forgot to use the Jones cubes. So I don't have any questions about that. Curious to hear your thoughts on how our game played differently than intended. On first blush, it did not seem immediately unbalanced or "weird".


One of us had Walsh. Even with the FAQ answer, we argued a bit about how it worked.
Examples.

1.
Abe has 8
Bob has 7 and Walsh
Abe nominates and ends up voting for himself.
Bob votes against

15 cubes means 8 votes for win, so even with Bob's 7+2 = 9 votes "against", Abe still wins, correct? (I admit this case is more about how the election works in John Company than Walsh's power)

2.
Abe has 10
Bob has 8 and Walsh
Chris has 1
Bob nominates and end up voting for himself.
Abe votes against
Chris votes against

19 cubes means 10 to win. Bob votes 8+2 = 10 which is enough to win even though the total "nays" are 11, correct?




Is it true on the last game round, you do not perform Local News?
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Cole Wehrle
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For the elections, the number that matters is the number of votes in favor of a candidate.

As you might imagine, this means that nomination order is critical.

For your first example: In the first round Abe wins with 8 votes.

For your second example: Bob wins with 10 votes.

And, regarding the game end, you are right. The game ends after the final attrition roll.

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Chris Clarke
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Got it. Number of votes in favor. The nays are ignored.

In our game, the final event was the law that gave players VP for Factories and Shipyards...wouldn't have made a difference in the winner, but still...
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