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Rising Sun: Daimyo Box» Forums » Rules

Subject: Daikaiju kills turtle clan strongholds? rss

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Michael Hastriter
United States
Shalimar
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Rules say turtle clan strongholds are treated as 1 force figures that cannot cannot be taken hostage or killed. I assume that Daikaiju breaks the rules because it destroys all strongholds? This would be the only way to kill a turtle stronghold?
 
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Mike Beiter
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Tonawanda
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My guess is yes.

Turtle strongholds get around normal war deaths, but this monster trumps that.
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Brian Lewis
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Yes, it destroys them. Turtle strongholds cannot be killed, they can still be destroyed.
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Aurélio Costa de Sá Oliveira
Brazil
Florida
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In the words of the manual speaks indestructible, it follows mention below:

´´Turtle Clan
Shell of the Eternal – The Turtle Clan builds their
Strongholds on top of the shells of giant legendary
turtles. These indestructible fortresses can move
around the Map a``
´´However, Strongholds may never be killed,
never be Taken Hostage, and never be replaced by
a Betray Mandate.``
 
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Jacob Schoberg
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Elkhorn
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FAQ, under Fukurokuju:

Quote:
Q: Since he counts as a Stronghold, can Fukurokuju be killed?
A: Yes. The rule that says Strongholds can’t be killed is meant to apply to Stronghold tokens (including the Turtle Strongholds) since tokens can’t be killed (except that the Daikaiju can destroy them). Fukurokuju may commit Seppuku, be killed at the end of a Battle, and be crushed by the Daikaiju. Note that, as a Stronghold, Fukurokuju can be “built” during a Marshal Mandate, if you have him in your reserve.


Emphasis mine. The RAW imply that strongholds cannot be killed, but Daikaiji overrides that. Card effects > base rules.
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