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Subject: 4 die per player in 2-player games rss

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Dragon Milenario
Spain
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Hi, guys.

First of all, sorry for my english and I have to say that I haven't yet received the game that will come to me during the week, but I've thought of this variant when looking at videos and watching the manual.

I'm going to play almost always with my wife and from what I've understood, in games of two players, the dice are always thrown twice... as there are dice left over I wonder why not use them all, that is, 4 dice per player.

In addition, so that the game is equally balanced, instead of taking an improvement token, if you decide to improve your dice with the market tokens, you can take two tokens from the same place and improve two dices.

In this way, two things are solved:

- No more throwing the dice twice.
- You can no longer have to remove two tokens per zone before starting the game.

Is there anything I don't see in this variant? Sounds very legit to me.

Best regards.
 
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This seems viable and have an advantage of MORE DICE CHUCKING.
But I can imagine the drawback of longer decision making time because you now have to insert 2 die faces every turn instead of one.

Also, you will take longer time to reset all the dice to initial state.
 
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Seax daVe
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It sounds really interesting. I like it, I'll try it on my next play.

The only difference I can think about is that your dice are going to be slightly different due to the pools with no-duplicated faces. But anyway, this is maybe the point where that rules makes the game even more exciting.

Thanks for the idea!
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Wim van Iersel
Netherlands
Tilburg
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You will have less resources available because the chance of rolling a 1G is really high with 4 dice. I’m guessing it will really “slow down” the game resource wise.
 
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Dragon Milenario
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It's not the same as rolling 2 dices twice?

Sorry if I don't understand correctly.

Edit: it's a reply to Wim van
 
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Seax daVe
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I think is going to be the same if dice are well balance (what I was already assuming).
 
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Brian Nygaard
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It is definitely not the same.

Let's say you focus heavily on forging dice and forge 10 sides over the course of the game. Using 2 dice, you've replaced every single 1-gold face. Using 4 dice, there are still 10 more 1-gold faces left among your pools. The chances of rolling 1s is way, way higher when you're using 4 dice.
 
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Dragon Milenario
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Hopelesst wrote:
It is definitely not the same.

Let's say you focus heavily on forging dice and forge 10 sides over the course of the game. Using 2 dice, you've replaced every single 1-gold face. Using 4 dice, there are still 10 more 1-gold faces left among your pools. The chances of rolling 1s is way, way higher when you're using 4 dice.


In this variant you take two tokens not only one. As so, you dont need to remove any tokens before playing.
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Dragon Milenario
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After having tried several 2p games with this variant, I have to say that the game is much better for 2 players with this. There is more choice, more decision, a little more AP, but in such a light game is tolerable.

Some considerations:

- Every player starts with 2 light dices and 2 dark ones.
- When you choose to improve your dice with tokens, take 2 tokens instead of 1 and place them on two different dices. They must be 2 tokens of the same group.
- If a card or by expulsion tells you to roll 2 dice, you choose to roll 2 of your dices. Only all 4 are rolled during the first phase of each turn by the 2 players.


Try this variant in your 2p games. IMHO It's worth it.

 
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Seax daVe
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Glad to hear that, we have to try it!!

Did you worry about balance all dice decisions like placing both tokens from the same group on the same type of dice (light/dark)? And for example if a card says roll 2 dice you take one light and one dark to keep the balance?
 
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Dragon Milenario
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seaxdave wrote:
Glad to hear that, we have to try it!!

Did you worry about balance all dice decisions like placing both tokens from the same group on the same type of dice (light/dark)? And for example if a card says roll 2 dice you take one light and one dark to keep the balance?


Interesting thing, on my plays we roll the 2 dice of our own choice, no matter the color. It may be interesting to allways roll mandatory one of each color. I will try this.

And also interesting to always put the tokens in the same type of dice, to keep the game more as the original.
 
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Dragon Milenario
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I've finally managed to debug this variant to make it as close as the original game as possible. This way, we can roll 4 dice instead of 2 dice twice (something a bit weird, to be honest) and not have to remove tokens from the board at de beginning of the game.

1. The 4 dice are rolled at the start of the turn instead of 2. From this moment on, if a card or any other situation indicates throwing only one, or two dice, once or several times, it will be the player who chooses which dice to throw. If it is one, you can choose any of your four dice, if two, always one light and one dark.

2. When improving the dice, follow the original rules but take two tokens instead of one, equal or from the same zone (in cases where equal may not be) and place them in two dice of the same color (or light or dark).

This is what you get:

- More choice, more depth of choice. Being such a lightweight game, the increase in AP is very little and the gameplay improvement and control are much greater.
- There are no empty zones on the die face board.
- Throwing 4 dice once is much more entertaining and faster than two dice twice.

***There is only one negative aspect in this variant, and that is the increase in power of the x3 face, which can be solved with the home rule that if two x3 come out together, the action is eliminated in that turn.


Greetings.
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