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Subject: Possibly overpowered combo? rss

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Matt Smith
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In a game yesterday I had the following combo:
- Safari Ride (2 visitor spots)
- Ride Engineer specialist (add 1 patron to a full ride attraction to score 1 VP)
- Ride Improvement lab upgrade (score 2x VP for patrons at one attraction)

The VIP plot twist was in play. Most rounds I pulled 2 VIPs, so I put them on the Safari Ride along with the bonus patron from the Ride Engineer. Using Ride Improvement, I got 5 x 2 = 10 VP from the Safari Ride each round. Needless to say, I ran away with the game. I think I won by 25 points.

So, do you think this combo of cards and tiles is overpowered? Or is it a rare corner case that is only a problem when the VIP plot twist is in play? I was playing with three new players, so I don't think they had any idea of the power of this combo.
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Johnny P
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i dont think so ... ur generating a net 5 points in your scenario for 2 workers. even without that plot twist you can generate 4 points on a full paddock for 2 workers.

in my experience that workshop (2x on an attraction) is only ever useful in late midgame or late game scenarios because your try and use your workers to help do other things. for example early game your better off using them to generate dinos to help with objectives and raising excitement to add patrons.

im assuming your opponents dragged on the game instead of trying to obtain objectives so you played too many rounds.
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Matt Smith
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I didn't count the rounds, but it was probably 5 or 6. That's about right for a Medium game. We had the plot twist where each player starts with 5 lab workers, and the Ride Engineer gave me another worker in round 2, so I had enough workers to make a dino each round and still use Ride Improvement (except for the first round that I bought it). I couldn't do much Venture Capital so I was always low on cash until the end of the game, but that didn't stop me from banking 4-5 extra VP every round from Ride Improvement. Instead of using a worker to increase paddock size, I grabbed an herbivore most rounds. They were cheap to make, and helped me to get the objective for filling all but 4 spaces in my park.
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Ian Moss
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It for sure seems powerful, but I don't think it's overpowered.
Since you probably shot ahead on VP and were last in turn order, the other players could take things (like herbivores) that would make it easier for you to keep generating dinosaurs and score that attraction.

And it is all dependent on patrons showing up and using both of those plot twists, which is less likely to always happen.

Sounds like a fun way to play though!
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Francis Rivest
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mvettemagred wrote:
In a game yesterday I had the following combo:
- Safari Ride (2 visitor spots)
- Ride Engineer specialist (add 1 patron to a full ride attraction to score 1 VP)
- Ride Improvement lab upgrade (score 2x VP for patrons at one attraction)

The VIP plot twist was in play. Most rounds I pulled 2 VIPs, so I put them on the wooden coaster along with the bonus patron from the Ride Engineer. Using Ride Improvement, I got 5 x 2 = 10 VP from the Wooden Coaster each round. Needless to say, I ran away with the game. I think I won by 25 points.

So, do you think this combo of cards and tiles is overpowered? Or is it a rare corner case that is only a problem when the VIP plot twist is in play? I was playing with three new players, so I don't think they had any idea of the power of this combo.


I already saw clever grill + chef + ride improvement + duplicate chamber. That's 20 points per turn ! My friend won with that combo by a distance. I did the exact same combo against my girlfriend and won by 3 points. So i guess it wasn't that overpowered.
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A Frag
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mvettemagred wrote:
In a game yesterday I had the following combo:
- Safari Ride (2 visitor spots)
- Ride Engineer specialist (add 1 patron to a full ride attraction to score 1 VP)
- Ride Improvement lab upgrade (score 2x VP for patrons at one attraction)

The VIP plot twist was in play. Most rounds I pulled 2 VIPs, so I put them on the Safari Ride along with the bonus patron from the Ride Engineer. Using Ride Improvement, I got 5 x 2 = 10 VP from the Safari Ride each round. Needless to say, I ran away with the game. I think I won by 25 points.

So, do you think this combo of cards and tiles is overpowered? Or is it a rare corner case that is only a problem when the VIP plot twist is in play? I was playing with three new players, so I don't think they had any idea of the power of this combo.


Honestly, I don’t think I would ever call a four card/component combo overpowered regardless of what it did. I mean the combo is reliant on the player acquiring 3 different cards/components and a 4th card(plot twist) to be in play in order to benefit. If your opponents don’t see this coming and do anything to stop it (which should not be hard) then you deserve to reap the outrageous benefits...
 
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