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Subject: Why would a Kickstarter game be limited to only 250 copies? rss

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Donald M.
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A recent KS project had game limited to only 250 copies. I wonder why they do that? I asked but got no reply.
 
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Patrick Casey
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If they're self-published, 250 copies might be the maximum that they feel comfortable assembling. Or it could be a niche game that doesn't have a large audience. Just a couple of thoughts.
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Samuel Hinz
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Oiler1 wrote:
A recent KS project had game limited to only 250 copies. I wonder why they do that?


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Oiler1 wrote:
A recent KS project had game limited to only 250 copies. I wonder why they do that?


Because they only want to print 250 copies?



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Derry Salewski
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Why would they make the game the way they're making it anyway?

They're calling it a premium block game but it's just a block game with a small number of blocks and a hardbound rulebook for some dumb reason? And it's like 80 or 90 bucks or something?

I don't understand it. I'd say maybe I'm not their audience but I really am!

I guess they just want to publish it for some reason but know it won't sell or be any good.
 
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Freelance Police
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caseypd63 wrote:
If they're self-published, 250 copies might be the maximum that they feel comfortable assembling.


Manufacturers give discounts for quantities, and 250 might be the minimum quantity for a discount threshold.

Manufacturers have multiple clients and have to schedule them. The creator may have already scheduled a 250-copy print run, with the understanding that, if they were to order beyond this, the manufacturer would have to reschedule the print run, delaying the project.

The creator manages his project on the assumption that 250 copies will be sold. Sorta like retail works, really... whistle
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Brad Miller
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Because KickStarter is garbage. If the game is any good, someone will publish...
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Matt Brown
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Windopaene wrote:
Because KickStarter is garbage. If the game is any good, someone will publish...


Tell that to Gloomhaven or 7th Continent.
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Karl
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Gloomhaven can be bought retail AFAIK
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Edwin Woody
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Because they are hand making it.
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Jason
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kilrah wrote:
Gloomhaven can be bought retail AFAIK

Bought retail because it was Kickstartered twice. It's highly unlikely to have ever seen a retail release without Kickstarter.

Whether you get games at retail post Kickstarter doesn't matter. Kickstarter has brought many great games to the hobby that would've been lucky to be available as print and play.


Anyways, if it's a block game and they're making it by hand, then it could be the maximum inventory they feel comfortable making.
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Donald M.
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scifiantihero wrote:
Why would they make the game the way they're making it anyway?

They're calling it a premium block game but it's just a block game with a small number of blocks and a hardbound rulebook for some dumb reason? And it's like 80 or 90 bucks or something?

I don't understand it. I'd say maybe I'm not their audience but I really am!

I guess they just want to publish it for some reason but know it won't sell or be any good.


Yes you know which game I am talking about. Quite a risk buying without reviews. this is a small company I assume. So if it well received and more people want it, I don't think they would refuse to print more.
 
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John Smith
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I think I know the project you are talking about. I noticed it and thought, what? It kinda puts me off backing (not that I would have backed this one anyway) rather than thinking how super exclusive it is.

I guess the reason why is that they had only 222 backers for a previous kickstarter.

No point I guess them landing up with a load of copies they can't shift.

I see some games on BGG with huge scores but only 80-200 owners listed.

Makes you realise how niche this hobby is at times, especially a niche within a niche.
 
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Bill Gates
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Oiler1 wrote:
scifiantihero wrote:
Why would they make the game the way they're making it anyway?

They're calling it a premium block game but it's just a block game with a small number of blocks and a hardbound rulebook for some dumb reason? And it's like 80 or 90 bucks or something?

I don't understand it. I'd say maybe I'm not their audience but I really am!

I guess they just want to publish it for some reason but know it won't sell or be any good.


Yes you know which game I am talking about. Quite a risk buying without reviews. this is a small company I assume. So if it well received and more people want it, I don't think they would refuse to print more.


Worthington Publishing. Just do a little research; it's not that hard. And the game is based on a pre-existing system, so people can get an idea how it plays. There's also a "learn to play" video.
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Tomello Visello
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Oiler1 wrote:
A recent KS project had game limited to only 250 copies. I wonder why they do that? I asked but got no reply.

Your question implies that you think something is wrong with that. I wonder why you think so.

 
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Crazed Survivor
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For a number of reasons, ranging from stock clearance to extremely limited print-runs and including lack of faith in the project.
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Bryan
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matthean wrote:
Windopaene wrote:
Because KickStarter is garbage. If the game is any good, someone will publish...


Tell that to Gloomhaven or 7th Continent.


Seriously, some of my favorite games exist because of kickstarter. There's no market in retail for a $400.00 game the size of a child with two dozen expansions.
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Donald M.
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TVis wrote:
Oiler1 wrote:
A recent KS project had game limited to only 250 copies. I wonder why they do that? I asked but got no reply.

Your question implies that you think something is wrong with that. I wonder why you think so.



Hesitant to pledge based on this type of marketing, having no idea if the game will go over well and no chance to buy it retail after the reviews are out. Doesn't inspire confidence in the buyer.
 
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Pete
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matthean wrote:
Windopaene wrote:
Because KickStarter is garbage. If the game is any good, someone will publish...


Tell that to Gloomhaven or 7th Continent.
I bought Gloomhaven at retail.

Pete (even used store credit)
 
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J C Lawrence
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I have considered running a Kickstarter a few times. It would be limited to about 20 copies as that's about as much bother as I want to sign up for and Kickstarter is not so bad for a simple shopping cart, especially for a once-and-done operation.
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John Brady
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AJ Cooper
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Iridium192 wrote:
Seriously, some of my favorite games exist because of kickstarter. There's no market in retail for a $400.00 game the size of a child with two dozen expansions.

MTG wants a word with you

Of course you are right though. Publishing entails risk, and some risks won't find anyone willing to take them on. KS distributes the risk across many backers, so that no one person is risking very much.
 
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