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Subject: Games with similiar aggression to Nations rss

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Mikey Mike
Poland
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One thing I particularly like about "Nations" is war. It is a type of aggression but one which does not feel like a personal attack. Another person usually can defend himself, but it will cost him. It is a nice way to make the game more interactive without all the downsides of war games.
Do you know any other games in which aggression "is not so aggressive"?
 
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Simon Maynard
United Kingdom
Exeter
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Presumably you mean other civilisation games?

Have you tried The Golden Ages? You can attack in that game a few times but it is not so bad for the person on the end of it. They don't lose any resources or money, only control over that particular bit of territory. Plus you can attack no more than four times in the entire game (each). Usually you do so less.
 
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Kynan Stuttard
Australia
Narre Warren South
Victoria
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There are many similarities to Through the Ages: A New Story of Civilization
 
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Simon Maynard
United Kingdom
Exeter
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Tournqiuet wrote:
There are many similarities to Through the Ages: A New Story of Civilization

Agression in 'Through the Ages' is quite brutal though, I doubt it is what the OP is looking for.
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Mikey Mike
Poland
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Thanks for the tips! I`ll check these games out.
 
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Riku Koskinen
Finland
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RustanR wrote:
We all really enjoyed to play Through the Ages. A civilization game without a map suited us perfectly and we played it a lot, for a while almost exclusively. And while playing it we started to think and talk about game mechanics and historical themes we would like to see in historical games.

For the very first designs most of the components and concepts we played around with where from Through the Ages. In Nations today we still represent developments with cards, and workers on cards represent both population and buildings.

It is through the experience of playing Thorugh the Ages that we were inspired to start the long and rewarding process of designing Nations. We would like to extend a special thank you to Vlaada for creating Through the Ages. Thanks!

Nations designer diary index (complete, 40 entries)


One big difference in Nations and TtA is that Nations has a less crippling war mechanism. You can counter it either with strength or stability as well as producing a lot of the resouce the war will drain. In TtA if you can't match strength, there is not much else you can do about it. If it is a culture war (culture=victory points) and you are going to lose it, you better have a significant lead to still stay in contention afterwards.

In addition to wars, the aggressions can be even more crippling. Also they and the wars are personal attacks that target only one other player, and they reward the attacker if successful in addition to punishing the loser. So yeah, I wouldn't say Nations and TtA are similar in this regard.
 
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