Recommend
13 
 Thumb up
 Hide
7 Posts

Everything vs. Everything» Forums » General

Subject: New Characters Expansion! rss

Your Tags: Add tags
Popular Tags: [View All]
Kyle
United States
Up Nort' Der
Wisconsin
flag msg tools
designer
VAST:                The Crystal Caverns   The Fearsome Foes  The Mysterious Manor
badge
DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.             AT: I am no Jedi.
Avatar
mbmbmbmbmb
New challengers appear…



After many months of design and testing, a whole new set of 36 characters for Everything vs. Everything is now available.
You can play these on their own, but for best results they should be mixed in with the characters from the base game and the first expansion.


Notes:
1) I don't have the same image editing program Chad used to create the original cards so these do look slightly different, however they are set up as close as possible in style, and are designed to be a size match with the original cards.

If you print the PS (PrinterStudio) cards at 100% scale, double-sided, and laminate them, they can be shuffled in with the standard PrinterStudio cards. They won’t be an exact visual match, but are close enough to work without any major problems, and there are more than enough in this set that knowing whether a card is old or new won’t provide an advantage. If you sleeve your cards they’ll fit in perfectly.

The PNP version is set up to match the original PNP set in size, and as long as you use the same/similar paper for both they'll blend right in.

2) The backs of the cards in the PS set are intentionally sized slightly larger than the fronts to provide a little bit of “bleed” in case your printer can’t align them exactly when printing back-to-back. If you intend to print them separately and mount them on cardstock or use some other method along those lines, you’ll need to trim the backs down a little extra. The PNP set does not include backs because I couldn't find a clean version of the image with the correct card proportions.

3) These have been tested enough that I’m considering them “final” versions, however there have been a few minor tweaks since the initial release, and I won't completely rule out future tinkering. The changes so far are noted in the write-ups below and in a Change Log file in the folder with the files. None of the changes are drastic enough that if you'd already printed them previously that you need to make replacements, but just in case there are any issues while playing, it doesn't hurt to at least be aware of what has changed. Any major changes (or far more likely, added characters) will be posted here in a reply, so if you're subscribed to this thread and/or the game page you'll see them.

4) You can find the full set in PDF format right here: https://drive.google.com/drive/folders/1ARDATFDkmJcGcgzVgQJK...
If for some reason you can’t access the Google Drive folder, send me a GeekMail with your email address, and I can send a copy to you directly.

5) In case anyone is interested in taking a closer look at any of the characters, that link also includes a sub folder with all of the images I used to create this set (all were found using Google Image Search, and a few were cropped to fit the cards better). Who knows, maybe there are a few sneak peeks in there of characters that are on the way in the future...


----------------------------------------------------

Full List of Expansion Characters:

HUMANS (20)
011 (Stranger Things)
Agent “Peggy” Carter (Marvel)
Ashley J. Williams (Evil Dead / Army of Darkness)
Burt Macklin, FBI (Parks and Recreation)
Chrisjen Avasarala (The Expanse) - SET 3
Clarissa Melpomene Mao, AKA "Peaches" (The Expanse) - SET 3
Daisy “Quake” Johnson (Agents of S.H.I.E.L.D.)
Deadpool (Marvel) - SET 2
Emmett L. "Doc" Brown (Back to the Future) - SET 2
Jack Bauer (24)
Jenna Hunterson (Waitress the Musical)
Kaylee Frye (Firefly) - SET 2
Luna Lovegood (Harry Potter) - SET 3
Mary Poppins - SET 3
Professor River Song (Doctor Who) - SET 2
Rita Vrataski (Edge of Tomorrow) - SET 2
Shuri (Black Panther / Marvel) - SET 3
Unnamed Footman (Victoria & Abdul)
Veronica Mars
Vizzini (The Princess Bride)

CARTOONS (16)
Ahsoka Tano (Star Wars / The Clone Wars) - SET 2
Captain Marvel (Marvel - Carol Danvers)
Carmen Sandiego (Where in the World is… ?)
Dig Dug
The Flash (DC)
Ghostbusters - SET 3
Gorilla Grodd (The Flash / DC Comics) - SET 3
Hypnotoad (Futurama) - SET 2
Jasper Beardly (The Simpsons) - SET 2
Kanan Jarrus (Star Wars / Rebels) - SET 2
Mulan (Disney) - SET 2
The Paw Patrol (Chase, Rocky, Skye, & Marshall)
Rainbow Dash (My Little Pony)
Rubble (Paw Patrol)
Squirrel Girl (Marvel)
Thanos (Infinity War / Marvel) - SET 2

MACHINES (13)
Arcee (Transformers Prime) - SET 2
Dethklok (Metalocalypse)
General Grievous (Star Wars) - SET 2
The Iron Giant
Johnny Sokko’s Flying Robot
Last of the V8 Interceptors (The Road Warrior / Mad Max) - SET 2
The Magic School Bus
Mary Anne (Mike Mulligan and His Steam Shovel)
Replicators (Stargate SG-1)
Roberta "Bobbie" Draper (The Expanse) - SET 2
RoboCop*
The Ultimate Computer (Superman III)
Union Pacific 4-8-8-4 “Big Boy”

*Note: RoboCop already appears in the PNP set, but is included here because he was not in the PrinterStudio set. Both versions function identically, so include only one copy in your character deck.

OTHERS (13)
Angel (Buffy the Vampire Slayer / Angel)
The Blob (1958 movie)
Chewbacca (Star Wars)
Clippit (Microsoft Office)
Dorothy's House (The Wizard of Oz) - SET 2
E.T. the Extra-Terrestrial - SET 2
Michael (The Good Place)
The Night King (Game of Thrones)
The Rabbit of Caerbannog (Monty Python and the Holy Grail) - SET 3
Rolling Boulder (Raiders of the Lost Ark) - SET 2
Sharknado
Velociraptors (Jurassic Park)
Wonder Woman (DC)



Character design notes to follow...






  • [+] Dice rolls
Kyle
United States
Up Nort' Der
Wisconsin
flag msg tools
designer
VAST:                The Crystal Caverns   The Fearsome Foes  The Mysterious Manor
badge
DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.             AT: I am no Jedi.
Avatar
mbmbmbmbmb
SET 1 - Character design notes (and FAQ)
Note: Some of these may contain mild spoilers for their respective properties, so if that's a concern for you, read those entries at your own risk...

HUMANS (10)
011 (Stranger Things)
The subject of mysterious government experiments in Hawkins, Indiana, the girl known only as the number 011, or "El", can use her telekinetic powers to do magic damage to an opponent, then throw it across the battlefield. Her secondary ability sends characters to the Upside Down, where they're much weaker and can't use most abilities, but can still be hunted - at least until the opposing player spends the resources to rescue them.
FAQ: The intention with her secondary ability is that you rotate the target card 180° to show it's upside down, rather than turn it face down, so the identity of the character is still visible.

Agent “Peggy” Carter (Marvel)
One of the original founders of S.H.I.E.L.D., Peggy Carter was a superhero (despite not having any actual super powers) in an era where few took her seriously because she was a woman. That's represented to some extent with both of her abilities, like the boosting limitation on her primary ability. Of course, anyone that's familiar with how Codex's similar ability works in this game will understand that it's not really a limitation at all, and really just keeps it from being ridiculously overpowered. Peggy's secondary ability follows a similar theme but in a completely different way - her mere presence makes everyone around her far more effective (although technically it's just them taking credit for her work).
FAQ: Her secondary boost specifically applies only when attacking a single target. If an ability hits more than one character or space, she won't affect it. The increase applies directly to the printed damage value, so it is not considered boost token damage.

Ashley J. Williams (Evil Dead / Army of Darkness)
Ash, the lead character of the classic movie trilogy The Evil Dead, Evil Dead II, and Army of Darkness, and a more recent TV series, brings two options for direct damage: his chainsaw which does extra damage against the undead and other "unnatural" creatures, or his boomstick, which blasts multiple nearby targets at once. Groovy.

Burt Macklin, FBI (Parks and Recreation)
Macklin, you son of a bitch. Burt Macklin, alter ego of Andy Dwyer, is on the case and always eager to help, but his competence doesn't always match his enthusiasm. His secondary gives an interesting twist that lets you pull a little extra out of one of your cards, at a cost to your draw on the next turn. Although, with the right deck and the right teammates, that won't slow you down much. For best results, team him up with characters that need a pair of matching cards to activate one or more abilities.

Daisy "Quake" Johnson (Agents of S.H.I.E.L.D.)
An incredibly powerful Inhuman, Daisy's two abilities in the game represent her skills both before and after terrigenesis. Her primary represents her earth-shaking powers as Quake, while her secondary represents her exceptional hacking skills from when she still went by the name Skye. She can use that to temporarily take control of opposing characters, making her a serious threat to teams with a machine focus.
NOTE: Her secondary ability was modified from the original version so now it can only activate opposing machines. Some of the combos with Darth Vader, Big Boy, and others with high-damage, high-cost attacks were way too overpowered when they were teamed up with Daisy.

Jack Bauer (24)
Jack shakes up how you draw from the energy deck, by playing in real time. Instead of the usual three cards, you gain cards only as your opponent activates abilities. The more they do, the more you get. Against a Director deck with a lot of attacks this can be incredibly powerful, but if those attacks don't land on characters that can use them, or you're up against a clever live opponent, he can be a liability.
FAQ: You only draw cards when a primary ability is used. You don't get cards from non-primary or "Always Active" abilities, and the ability actually has to be activated, so you don't get cards from a Director character that was supposed to attack but couldn't because it was webbed or unable to activate for some other reason.

Jenna Hunterson (Waitress the Musical)
There aren't many games out there that let you play as a character from a Broadway musical, but here you go. Jenna is a small-town waitress trapped in a loveless marriage, but she also happens to be an expert pie maker, and that's exactly what she does in the game. There's a bit of a delay between when the pies are made and when you can use them, but all three options can help you out when you need it most. Pictured is Sara Bareilles, who wrote the music and lyrics for the musical, and has also taken over as the lead character on stage in several separate runs.
FAQ: When a character eats a pie and chooses the damage option, that character is considered to be doing the damage, not the pie token. In other words, the pie attack can be boosted.

Unnamed Footman (Victoria & Abdul)
This was the very first card I created for this set, as sort of an inside joke (click on this microbadge for more details --> mb). In the game, he has the potential to provide up to 4 boost tokens at once, although there's still a chance the mango will be off and you won't get anything. Like any ability that involves die rolls, pair him up with the Scarlet Witch for best results.

Veronica Mars
The namesake character from an amazing show, Veronica puts her detective skills to good use by providing you with very useful information, especially against the Director. She's also not above using a little blackmail to ensure things go the way she wants. Her primary ability is intentionally almost identical to that of Anna from Frozen, for the subtle meta connection.

Vizzini (The Princess Bride)
Never go in against a Sicilian when death is on the line! Vizzini has the ability to really mess things up by switching cups. In the game that means swapping dice (and their values) with opposing characters, and with some sitting on values of 20 or more it can be a massive swing to exchange them for his starting value of only 8. He can be especially dangerous as a late-game sub. His secondary ability is a battle of wits, where someone is going to die. Choose carefully.


----------------------------------------------------------

CARTOONS (8)
Captain Marvel (Marvel - Carol Danvers)
A heavy-hitter for the Avengers, in the game Carol works a lot like Superman. Her defensive ability won't reduce huge damage attacks as much, but she's more mobile, lacks his weakness to magic, and by reducing damage at a fixed value (instead of dividing it) she fares much better in the early game when most attacks still do relatively low damage. She's also completely immune to counterstrikes made by the Director, and a handful of other auto-damage effects.
NOTE: Her base damage has been increased to 5. That makes her a bit more similar to Superman than I'd like, but considering the character and the energy cost to use her primary, 4 damage felt a little on the low side.

Carmen Sandiego (Where in the World is… ?)
The ultimate thief, Carmen works similar to Swiper by stealing tokens and turning them into points. She can't grab quite as much as Swiper with each attempt, but unlike the fox she can't be blocked, and she can also reduce HP. Her secondary makes her extremely difficult to catch, because you have to catch most of her henchmen before you can go after her. That, or use a lot of splash damage.
FAQ: Carmen's secondary protects her only when she is the only target of an attack. It will not protect her when multiple different characters are hit with the same attack, or when damage is dealt from a token that was placed in her space.

Dig Dug
Based on the classic arcade game, Dig Dug (Hori Taizo in Japan) attacks enemies in a unique way, by pumping them up until they explode. In this game that's represented by giving the opposing player a boost, and then damaging them based on how many boosts they have. While that can help the opponent, those boosts and the damage can add up quickly, and he becomes especially potent against the Director's Boost deck. His secondary represents his other attack method in the arcade game, by dropping rocks on nearby characters. Initially they were going to be called rock tokens or something along those lines, but they changed to debris tokens when I realized it created an interesting synergy with Rubble of the Paw Patrol.

The Flash (DC)
The so-called "Fastest Man Alive", the Flash borrows his primary from Sonic the Hedgehog, gaining more and more power the faster he gets. His secondary puts his high speed to use by providing the chance for a quick hit during Upkeep. The damage doesn't build up like his primary, but with a few boosts it can still be very powerful, and even if he can't use the card to attack, it's still an extra card.

The Paw Patrol (Chase, Rocky, Skye, & Marshall)
No job is too big, no pup is too small. Set up similar to the Teenage Mutant Ninja Turtles, the Paw Patrol represents four different members of the team, with each providing a different ability (sorry Zuma, you're sitting out for yet another mission). None of the abilities are overly powerful, but at just a single card each and covering all four suits, they'll give you plenty of flexibility.

Rainbow Dash (My Little Pony)
With lightning-fast speed, Rainbow Dash zips across the field and slams into enemies. The further away they are, the more damage she does, although at the greater distances it will require a bit of extra energy.
FAQ: Her base damage is zero when targeting the character in the opposing space, but you can boost that up to a positive value.

Rubble (Paw Patrol)
The construction-themed member of the Paw Patrol, Rubble gets his own card mostly because he's my youngest daughter's favorite character. Initially he was going to be a fifth line on the card with the rest of the team, with his debris-placing ability, but the text didn't fit well there and it proved interesting enough to stand on its own. It's great for protecting fragile or wounded characters, but also works just as well as a way to benefit from mismatched cards or cards you no longer need because the character that used them is gone.
FAQ: The debris tokens are intended to apply only to attacks that pass from one field space directly across to the opposing space, not to attacks that travel diagonally even if the debris might technically be at the midpoint between the spaces. Dig Dug also uses debris tokens, and can interact with the ones placed by Rubble.

Squirrel Girl (Marvel)
As super powers go, you won't find many that are goofier than being able to talk to squirrels, but that hasn't prevented Doreen Green from taking down some of the biggest and baddest villains in the Marvel universe, from Doctor Doom all the way up to Galactus. In the game she doesn't attack directly, but instead sends out squirrels to overwhelm and wear down opponents. It may start out as a minor threat, but if she can pick up several boosts her opponents will very quickly have a serious squirrel problem on their hands.


----------------------------------------------------------

MACHINES (9)
Dethklok (Metalocalypse)
Everyone wants to be at Dekhklok's concerts, but there's always a body count. Always. In the game they'll do some pretty *guitar noise* brutal damage to opposing characters, but they also hit your own team, so using them can be very risky.
NOTE: Their secondary "Always Active" ability has been modified so that it only moves characters if the spaces are empty. Constantly swapping positions got annoying, and took away some strategic options.
FAQ: If there are friendly characters on both sides, the boost token damage used may be distributed between them. You don't apply the full amount to both separately.


The Iron Giant
A friendly giant war robot from space, the Iron Giant tries to stay out of trouble, but doesn't hesitate to defend itself when attacked, and it won't pass up the opportunity to chew on scrap metal.
FAQ: If you attack the Iron Giant while it has Counterstrike tokens, its defensive ability AND those tokens still trigger in full, so you'll take a double hit if you're not careful.

Johnny Sokko’s Flying Robot
From an obscure Japanese show from the late 60's that has made a small resurgence recently on late-night television, Johnny Sokko is a young boy who gains control of a giant flying robot, and uses it to defend the Earth from equally giant monsters. Its damage and boosting abilities are straightforward and powerful, but it also includes an extra option to sacrifice the robot in the final round if things get desperate.

The Magic School Bus
Field trips are never normal when you're with the Frizz! The Magic School Bus can do almost anything, and can change in the blink of an eye to suit whatever is needed, making it the ultimate wild card. Bring along a variety of energy card suits so you can make the most of whatever is available.
FAQ: You can only copy abilities that have an energy cost associated with them, so most "Always Active" abilities cannot be copied.

Mary Anne (Mike Mulligan and His Steam Shovel)
Outclassed by more modern digging machines, Mike and his steam shovel are ready to take on one final challenge. As the day goes on, and as more people come to watch, they dig faster and better until the job is done. In the game, Mary Anne has a damage value that steadily climbs throughout the game, especially if surrounded by an audience. She can be a devastating mid-to-late-game sub, but can be even more dangerous if she's allowed to build up right from the start. Make sure to bring along someone else that can move her, and watch out for that final round where she literally digs herself into a hole and can't get out.
FAQ: The "surrounding spaces" are the five closest to Mary Anne: her neighbors, the opposing space, and the neighbors of the opposing space.

Replicators (Stargate SG-1)
Replicators are small metal "spiders" that may seem non-threatening alone, but with a supply of raw materials they will very, very quickly self-replicate (hence the name) until they reach overwhelming numbers. They also rapidly adapt to technology, especially energy weapons, making them particularly difficult to stop. Both aspects are represented here, as they grow in number with every attack (at least when they target machines), and with their immunity to all but standard, base-level damage.

RoboCop
Dead or alive, you're coming with me. Murphy stops criminals in their tracks, which in the game means he places web tokens every time he attacks. That won't help much against the director or in any two-player game where your team goes second, but it can make a big difference when you do get to go first in a round (keep an eye out for Penelope Pitstop). His secondary adds a very unique option to essentially lock out one opposing character each round. The trick is deciding which one will be the most helpful to your team.
FAQ: As noted above, RoboCop is included in this character set only because he wasn't in the original PrinterStudio version. He is in the PNP set, so if you have that version you should only include one copy in your full deck.

The Ultimate Computer (Superman III)
Even though the movie might not have been so good, the Ultimate Computer posed a serious threat to Superman because of its ability to adapt to its targets and find their greatest weaknesses, and that's what you get with the primary ability. It also blocks the handful of abilities that allow characters to transfer or reflect damage from the original target to somewhere else. The Computer's secondary effect references a bit of childhood nightmare fuel, where a woman is pulled into the computer and turned into an evil cyborg. In the game, you can repair a lot of damage to a friendly character this way, but it permanently becomes a machine which may or may not be helpful.
FAQ: The Ultimate Computer's damage type is assumed to be standard damage except when attacking a target with a specific vulnerability (magic damage is doubled, etc.), so other abilities that refer to characters that do magic damage (Mickey Mouse) or any other non-standard damage type do not apply to the Computer when activated.

Union Pacific 4-8-8-4 “Big Boy”
One of the largest steam locomotives ever built, the Union Pacific "Big Boy" brings raw power to the battle, with a primary ability that can do upwards of 10 damage per use (not counting boosts). Its secondary allows for a slightly less expensive squad move that pull everyone on your side in the same direction. When I came up with the initial concept of a train-based character I considered making it someone from Chuggington or Thomas the Tank, but aside from a couple secondary or even tertiary characters, none were quite the right fit. Then I remembered the monster train on display at a local railroad museum, and it was a perfect fit. Incidentally, it's one of only a very tiny handful of characters in the game that represent someone or something that actually exists (or once existed) in real life, along with Tomahawk Missiles, Chuck Norris, and the Velociraptors.


----------------------------------------------------------

OTHERS (9)
Angel (Buffy the Vampire Slayer / Angel)
This was the character suggested by MABBY when he won a set of these cards in the 2017 Supporter Drive Raffle. Back when the previous expansion was the in the works I'd had a couple different concepts for characters from the Buffyverse, but they either didn't work right, were incomplete, or ended up acting too similar to some other character that was already in the game. A little bit of extra inspiration hit when Angel was picked this time around. His vampiric traits come through with his attacks, which also heal him and make him stronger, so the more he attacks the more dangerous he gets. However, if he gets too "happy", Angelus makes an appearance and hurts the weakest member of your own team. If you can help him manage his guilt by killing things occasionally, you'll be able to avoid that danger and will have a powerful ally.

The Blob (1958 movie)
Based on the original movie from 1958, The Blob is a mysterious alien creature that crashed to Earth and proceeded to start feeding on the local population, by absorbing them into itself. In the game, that means any time it eliminates a character, it absorbs them and grows stronger. The larger the Blob gets, the more dangerous it becomes. It has a peculiar weakness to cold, though, so if you can freeze it with a web token you can dispose of it easily.

Chewbacca (Star Wars)
Let the Wookiee win. Chewbacca is a favorite character of my oldest daughter and she requested him several times while helping to playtest this set, so he was an easy addition. Up close, Chewie's immense strength allows him to pick up other characters and throw them around. He's also equipped with his bowcaster, which can do serious damage to the opposing character or anyone else in range.

Clippit (Microsoft Office)
If you've used any Microsoft Office product in the last decade or two, you'll have likely encountered Clippy, the office assistant. Mostly annoying but occasionally helpful, it brings the same exuberance to this game. Clippy's primary attack does minimal damage, but also provides boosts and even gives you a card back. Its secondary provides another way to boost attacks when you need just that little bit extra. It can also add tokens, which can be as simple as gaining extra boosts, but you can also use it to delay certain effects or ever make certain effects, depending on how the tokens are used.
FAQ: When tokens are placed as a group, any token added by Clippy is considered part of that group.
You can only add 1 additional damage or 1 additional token to any given attack or token placement. You cannot spend multiple cards to add multiple damage or tokens to a single effect.


Michael (The Good Place)
Michael, an afterlife architect, completely changes up how human characters work in the game by giving them all (on both sides) a second chance when they're eliminated. The catch is that if he tries to reset a human more than once his bosses might find out, giving him the Eternal Shriek and sending all of the remaining humans to the Bad Place at once. Holy motherforking shirtballs!

The Night King (Game of Thrones)
The White Walkers are a looming threat to Westeros, particularly because of their ability to resurrect fallen warriors and add them to their ranks. Their leader, the Night King, does this by adding characters he eliminates to your sub pile, but at a potentially high cost.

Sharknado
Oh, hell no! Through a bizarre freak of nature, a storm system picked up a large number of sharks and turned them into one of greatest natural disasters ever imagined. And then it happened again and again, multiple times in numerous places around the world as the increasingly self-aware movies decreased exponentially in quality. In the game the Sharknado has a mind of its own and mostly goes where it wants, doing greater and greater damage to anything it crosses, although players on either side can try to influence it somewhat. Thanks to some questionable science, the Sharknado is particularly susceptible to explosive damage, so if you find yourself facing one you'd better hope you brought along some grenades.

Velociraptors (Jurassic Park)
While technically based on the real thing, these particular velociraptors are inspired by ones in the Jurassic Park movies. While their claws do pose a serious danger to any character that dares to stare them down, the real threat comes from the side, from the other raptor you didn't even know was there. Clever girl...
NOTE: Their diagonal damage was reduced to 3. The original 4 damage was way too much for the cost, especially combined with their other damage options.

Wonder Woman (DC)
The classic comic book character and so far the (only) highlight of the recent DCEU movies, Wonder Woman brings solid direct damage with her sword, and the ability to pull enemies closer with her Lasso of Truth. Her secondary is entirely defensive in nature, as she makes use of her shield and/or gauntlets to reduce the damage done to her or any of her allies. The trick is to keep her boosted, or be willing to spend some cards.



The bonus Characters are listed a few posts down in this thread...
5 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Chris Hansen
United States
Riverton
UT
flag msg tools
designer
If given the option, I would prefer to play with the green pieces, please.
badge
I have two new 9 Card Games: 300 Spartans and Franky's 1st Christmas
Avatar
mbmbmbmbmb
Including Clippit is genius!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kyle
United States
Up Nort' Der
Wisconsin
flag msg tools
designer
VAST:                The Crystal Caverns   The Fearsome Foes  The Mysterious Manor
badge
DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.             AT: I am no Jedi.
Avatar
mbmbmbmbmb
The PrinterStudio link in this thread still works, although it won't take you there directly. You have to scroll down and click through the pages to find it. EvE was a few lines down on the second page when I checked a little while ago. It's rather pricey there, though.


Sometime within the next week or two I'm going to put together a secondary set of these new characters on cards that are sized to match the ones in the original PNP set, then there won't be any mixing issues for players that don't have the PS version and don't want to have to sleeve them all.
1 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Kyle
United States
Up Nort' Der
Wisconsin
flag msg tools
designer
VAST:                The Crystal Caverns   The Fearsome Foes  The Mysterious Manor
badge
DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.             AT: I am no Jedi.
Avatar
mbmbmbmbmb
Woelf wrote:
Sometime within the next week or two I'm going to put together a secondary set of these new characters on cards that are sized to match the ones in the original PNP set, then there won't be any mixing issues for players that don't have the PS version and don't want to have to sleeve them all.
For anyone patiently waiting, the secondary PNP-style set is now in the folder linked above. Those are set up to match the original PNP set of the game, so now both versions of the cards are covered.


I've also starting filling in the design notes about each of the characters in the first reply above, and will be adding more as time permits.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kyle
United States
Up Nort' Der
Wisconsin
flag msg tools
designer
VAST:                The Crystal Caverns   The Fearsome Foes  The Mysterious Manor
badge
DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.             AT: I am no Jedi.
Avatar
mbmbmbmbmb
As mentioned over in this thread, there are now a few bonus characters that didn't make it into the previous set. You can find them in the same folder as the sets above.

SET 2

HUMANS

Deadpool (Marvel)
Maximum effort! Deadpool comes in with a solid attack and rapid healing that keeps him in the fight, especially since it has the rare ability to bring back lost dice. His secondary adds a single Joker card to the deck that you can use simply as a wild, or use it do a little bit of a fourth wall break by changing some of the cards in your deck to something more useful, which can be especially helpful late in the game when losing certain other characters has made some suits a lot less useful, or when you just need a specific set of cards to finish off your opponent.


Emmett L. "Doc" Brown (Back to the Future)
One of the very last additions to this set, Doc brings time travel into the game in his own unique way, by "borrowing" cards from your future hands. Any time you're one or two cards short of a needed attack he can help you out, but the catch is that those cards still need to come from somewhere. If you can't pay them back (without using them) on a later turn, you automatically lose! His primary ability is less interesting, but can still be useful against a live opponent or in the hands of the Director.


Kaylee Frye (Firefly)
No one knows their way around machines like Kaylee, the best damn mechanic in the 'verse. She'll keep any machines on your team up and running while also keeping the rest of your team healthy and happy, but she's just as good at taking machines apart so beware when she appears on the opposing side.
(NOTE: Her primary has been adjusted just slightly so that if she's on the Director's side and doesn't heal any machines, she'll activate her secondary too.)


Professor River Song (Doctor Who)
One of the only characters with a timeline more convoluted than the Doctor himself, his wife River brings her knowledge of the future (via her diary) into the game. Peeking at any deck in play is particularly useful against the Director's deck so you can plan ahead, but also can be helpful with a live opponent or even with your own deck to see what's coming the next few turns. But no telling your opponent what you see! Spoilers!


Rita Vrataski (Edge of Tomorrow)
The Angel of Verdun, from a really great Tom Cruise movie that seems mostly forgotten. Time-travel is difficult to translate well into this game without getting crazily complicated, but it's still represented somewhat in both of Rita's abilities. Her primary is a standard attack, except every time she repeats it she gains more knowledge and gets a little bit better. Her secondary links her with another character on your side, and if that character gets eliminated first she gets to restart the day over again.
FAQ: Her secondary intentionally does not use a token to mark the other character, so it can't be affected by things that remove or add tokens. You'll just have to remember who she's linked with, or mark it in some other way.


----------------------------------------------------------

CARTOONS
Ahsoka Tano (Star Wars)
The (former) Padawan of Anakin Skywalker, and all around badass (former) Jedi, Ahsoka brings similar aggression to the table but without the evil. She does relatively high damage with her lightsabers, but also makes use of the Force by pushing enemies away or pulling them into range, so no one on the opposing side is safe. She's just as adept at using her lightsabers defensively by blocking all but the most powerful of ranged attacks, so if she appears on the opposing side, taking her on directly may be your only good option.
(NOTE: Her primary has been reworked/reworded so that she always has the option to push the opposing character away after attacking. The extra optional cost is required only if the opposing space is empty and you need to pull someone in.)


Hypnotoad (Futurama)
ALL GLORY TO THE HYPNOTOAD. This one may be a bit divisive when used with a live opponent because it almost completely locks down the opposing character, and the only way to shut it down is to distract it with a hit from some other space. It can be particularly dangerous when used by the Director, but you can just as easily turn the tables by shutting down one of the Director's best characters too.


Jasper Beardly (The Simpsons)
Questioning why such a minor character from the Simpsons is included in this game when there are literally hundreds of other options? That's a paddlin'.
Not getting the reference at all? Oh, you better believe that's a paddlin'.
Jasper doesn't attack directly and has a very low damage output, but he poses a constant danger as long as he's in play, so if you encounter him on the opposing side you'll want to take him out quickly. If he's on your side, make sure to keep him protected as long as you can and let the damage pile up.
FAQ: His two abilities never overlap, so the one you apply depends entirely on whether Jasper got hit by the attack or not.


Kanan Jarrus (Star Wars)
The "Cowboy Jedi" from Rebels, Kanan never quite finished his formal training, but over several seasons he grew along with his apprentice, Ezra. His primary ability reflects his versatility by allowing the use of any card, but unless he can remain focused and attuned to the Force, he won't achieve his full potential. His secondary ability, a converter that you can set to anything you want, is one I've had in search of the right character for a long time. It's not necessarily a perfect fit here either, but close enough.


Mulan (Disney)
Fun Fact: Of all the various Disney Princesses, Mulan has the highest confirmed, on-screen body count, ranking into the thousands, making her a worthy addition to Merida, Anna, and Elsa, who are already in the game. Her primary is a simple attack, but with the added option to take the place of another character by swapping positions. Her secondary adds some fireworks to the mix by blowing away the opposing character.
FAQ: Mulan is considered to be doing the damage of the explosive attack, so it can be boosted normally.


Thanos (Avengers: Infinity War / Marvel)
Thanos is a powerhouse, Infinity Stones or not. In the hands of the Director (especially decks with a lot of boosting) he can be exceptionally dangerous, but he can be just as powerful of an ally to you if you can keep him moving to the targets that have what he needs.
His secondary is...
Spoiler (click to reveal)
The Snap. Boosts are used to represent Infinity Stones, and if he has all six [or more] when eliminated, he's taking a lot of other characters out with him, with no regard for stats or allegiances. Everyone is a the mercy of a die roll, with a 50% chance of survival.


----------------------------------------------------------

MACHINES

Arcee (Transformers Prime)
The smallest of Team Autobot on the show Transformers Prime, what Arcee lacks in size she more than makes up for with speed and aggression, by having high mobility and a decent base damage. She's had some significant losses in her past, so when loses additional teammates she's quick to respond, either by retaliating immediately or by hitting that much harder on future attacks.


General Grievous (Star Wars)
One of the leaders of the Separatist Army, General Grievous has killed many Jedi and is always looking to expand his collection of lightsabers, so anyone he kills makes him stronger. However, he's also a coward, and is quick to flee from any fight that isn't going in his favor, even if that means abandoning or sacrificing some of his teammates or underlings in the process.


Last of the V8 Interceptors (The Road Warrior / Mad Max)
One of the few remnants of law enforcement in a barren, post-apocalyptic wasteland, "Mad" Max Rockatansky's iconic vehicle can run down almost anyone, and can hit multiple targets with each pass. When things go wrong, his car is equipped with one final surprise for his attackers.


Roberta "Bobbie" Draper (The Expanse)
Gunnery Sergeant Roberta Draper, a Marine in the Martian Congressional Republic Navy is a formidable fighter on her own, and only gets more dangerous when equipped with her MCRN Power Armor. While her initial base damage value appears low, she's unique in that she enters the game already holding a pair of boost tokens, making her an immediate threat to the opponent. Those boost tokens serve a dual purpose, by representing the defensive power of her armor. To take her out you need to wear her down slowly with small attacks, or overwhelm with big hits to cut through. (It's not exactly show/book accurate, but plays well in the game.)


----------------------------------------------------------

OTHERS

Dorothy's House (The Wizard of Oz)
Another potentially divisive "character", Dorothy's House is vaguely similar to the Tomahawk Missiles by being able to take out most targets with a single shot. However, instead of needing some time to reach the target, this one hides in your sub pile and drops out of nowhere for a surprise hit. It's essentially done at that point even if you can find someone else to move it around, unless you can find another tornado to pick it back up again...


E.T. the Extra-Terrestrial
E.T. phone home! One of the few entirely non-violent characters in the game, E.T. only wants to help out his teammates, while searching for a way to contact the family that inadvertently left him behind. If you can keep him alive and healthy long enough to complete his communication device, he presents a significant scoring opportunity. Or, perhaps he's just a distraction to draw your opponent's fire from other more important members of your team.
FAQ: When activated by the Director, E.T. will always keep the boost token for himself in order to build his phone.


Rolling Boulder (Raiders of the Lost Ark)
From one of the most iconic scenes in one of the greatest movies ever made, the rolling boulder is an unstoppable menace. You either get out of its way or get crushed, and the further it goes the more dangerous it gets. If you're not able to easily move your characters out of its path, consider sacrificing a heavily damaged one to get rid of the boulder before it hits something really important.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kyle
United States
Up Nort' Der
Wisconsin
flag msg tools
designer
VAST:                The Crystal Caverns   The Fearsome Foes  The Mysterious Manor
badge
DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.             AT: I am no Jedi.
Avatar
mbmbmbmbmb
SET 3 (Work in progress... Expanded 05-02-19)

HUMANS

Chrisjen Avasarala (The Expanse)
Arguably the most powerful person on Earth, UN Deputy Undersecretary Avasarala can dish out relatively high damage directly, but also has a few ways to manipulate other characters and their tokens to make things happen the way she wants. She's an asset to almost any team you could put her on, because she's not limited to any particular suit - she can use whatever cards she g*ddamn likes.
FAQ: Her secondary must be used when the placement first occurs, and cannot be used later even if all of the original tokens are still present. This will block an entire set of tokens only when they are all placed at the same time.

Clarissa Melpomene Mao, AKA "Peaches" (The Expanse)
Clarissa tends to be underestimated, and is viewed as small and nonthreatening by almost everyone. What few realize until it's too late is that she's equipped with illegal, military-grade implants that boost her combat skills and strength to near-superhuman levels when activated, allowing for absolutely brutal attacks. However, those implants are illegal for a reason, and they kick her ass every time she uses them, rendering her unconscious and/or disoriented while the effects wear off.

Luna Lovegood (Harry Potter)
One of the best characters in the entire Harry Potter franchise, and a particular favorite of my middle daughter, Luna brings a fairly standard magic attack for her primary ability, but her biggest strength is in the protective spells she can cast with her secondary ability. She's particularly well-suited for going up against Director and character effects that rely on stacks of tokens, especially Webs and Targets, but she's also a good counter for characters that build power over time by boosting or gaining other tokens. The catch is that there's some delay in the effect, so you can't just wipe out tokens at will.

Mary Poppins
Just a spoonful of sugar makes that damage go down! While Mary's direct damage is low, she's great at keeping other members of your team in line by healing them, and she's one of the very rare few who can bring back HP dice that have been lost. If she's needed somewhere else, she simply flies away on her umbrella.

Shuri (Black Panther / Marvel)
As the smartest person in the MCU, Shuri brings her genius to the field with a technology focus. She can blast and stun enemies, or can help out anyone else on her team with her "reverse converter" ability that turns tech energy (♣) into any other type you need, when you need it. (For gameplay purposes, it has to be activated and is limited to twice per round so you can't just grab a 20-♣ deck and produce whatever other types you need at will.)



CARTOONS

Ghostbusters
Don't cross the streams! The Ghostbusters don't do any damage directly, but their strength is in containment. Each of the four can lock on to someone with the stream from their proton pack to help hold it in place. It doesn't prevent movement, but makes it painful, especially if multiple Ghostbusters are locked onto the same target. They won't be much of a threat to a team that stands still, but highly-mobile teams are going to be in trouble, and the Ghostbusters will be especially dangerous when teamed up with other characters that can move opponents. The Ghostbusters' secondary provides a new way to gain points, by trapping the ghosts of eliminated characters. Individually they're not worth much, but they can add up over the course of the game.

Gorilla Grodd (The Flash / DC Comics)
This was the character suggested by t_s_sullivan when he won a set of cards in the 2018 Supporter Drive Raffle. I wasn't familiar with the character at all prior to that, but he suggested a couple good places online to research the character. Grodd brings mind control as his primary ability, and it works similar to Daisy Johnson's hacking, but this time on non-machines. Be careful bringing in hard-hitters when Grodd is on the opposing side. His secondary is much more straightforward direct damage, thanks to his mighty gorilla strength.



MACHINES

xx


OTHERS

The Rabbit of Caerbannog (Monty Python and the Holy Grail)
"Death awaits you all, with nasty, big, pointy teeth!"
One of the most iconic characters in all of Monty Python, the Rabbit delivers devastating attacks to the unsuspecting, and is particularly hard to kill despite having relatively low hit points. Your best bet is use the Holy Hand Grenade (or any other explosive device) to kill it in one hit. Otherwise, run away!


3 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls