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Subject: Rule J3: Bailout and Company Failure rss

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John Weber
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My copy of the game finally arrived last week, and I have a question about Rule J3 (page 22) and the timing of events if there's a bailout resulting in a company failure due to lack of cubes in the Directors box. The last sentence of the first paragraph, which is bolded, talks generally about the fact that the executive officers (all of whom will be booted from office) can still score a prize if they pay 2 money more to the bank.

On the other hand, two paragraphs later, under "Company Failure," which is also bolded, it states that the game is over if the bailout causes a company failure, with the additional proviso that the executive office holders will lose 3 VP each.

I guess my question relates to timing. If the company failure occurs, do you continue playing to the end of the turn, allowing the executive officers to pay (at an increased cost) for prizes, or does the game end immediately without proceeding to the final phase of the turn? And, if it ends immediately, then does that not supersede the earlier paragraph, meaning the executive officers would NOT be able to procure prizes, at any cost?
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Travis Hill
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The order goes as such:

Bailout

1. Share falls below 3.
2. Check to see if there are any cubes left in CoD. If so, continue to #3.
3. Remove cubes/player from Court of Directors.
4. Reset share price.
5. Executive Offices vacate (and buy prizes).

Company Failure
1. Share falls below 3.
2. Check to see if there are any cubes left in CoD. If not, game ends.

You do not continue finish out the round. Executive officers do not vacate, thus denying them the ability to buy prizes and causing the -3VP each.
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Bill Hollebeke
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travisdhill wrote:


Bailout

1. Share falls below 3.
2. Check to see if there are any cubes left in CoD. If so, continue to #3.
3. Remove cubes/player from Court of Directors.
4. Reset share price.
5. Executive Offices vacate (and buy prizes).


I think 2 & 3 should be switched
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Michael Wasserman
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Billtje wrote:
travisdhill wrote:


Bailout

1. Share falls below 3.
2. Check to see if there are any cubes left in CoD. If so, continue to #3.
3. Remove cubes/player from Court of Directors.
4. Reset share price.
5. Executive Offices vacate (and buy prizes).


I think 2 & 3 should be switched
I think that's right. J3 says "Company Failure. If, after reducing shares during a Bailout, no player cubes remain in the Court of Directors, the game is over."
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Cole Wehrle
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mfwesq wrote:
Billtje wrote:
travisdhill wrote:


Bailout

1. Share falls below 3.
2. Check to see if there are any cubes left in CoD. If so, continue to #3.
3. Remove cubes/player from Court of Directors.
4. Reset share price.
5. Executive Offices vacate (and buy prizes).


I think 2 & 3 should be switched
I think that's right. J3 says "Company Failure. If, after reducing shares during a Bailout, no player cubes remain in the Court of Directors, the game is over."


That's right.
 
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Mattias Elfström
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Are we to understand that if the Company fails there is no opportunity to score prizes before the game ends?

If that is what is intended then rule J3 probably needs a clarification along these lines (changes in italics):

Company Failure: If, after reducing shares during a Bailout, no player cubes remain in the Court of Directors, the game is over. Each officeholder in an executive office subtracts three victory points from their owner’s final score and, contrary to what is stated above, they don't get to vacate and score a prize.
 
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Cole Wehrle
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Mattias wrote:
Are we to understand that if the Company fails there is no opportunity to score prizes before the game ends?


Correct. A bailout *can* become a scoring bonanza. A company failure will not.
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