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Baseball Highlights: 2045» Forums » Rules

Subject: Quick eye: 2 walks question rss

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air show
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quick eye: 2 walks (against cyborg)

When played against a cyborg, I use two new batters to do the walks?
For example, if I have no base runners when I play that ability, with the first walk I obtain the base runner A in first base and with the other walk I obtain another base runner, B, in first base, and A moves to second base.

Then I place any hits from the hit box (standard Quick Eye works like this, adding a base runner, like clutch).

Or walks works for the already placed base runners, without adding any more runners?

Amazing game, both board game and app!
 
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Mike Fitzgerald
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Lafayette
Colorado
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Walks are seperate base runners generated by the Immediate Action.
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Jonathan Meltzer
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Dover
New Hampshire
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Yes, each walk is a new batter that walks, and you move the existing runners as needed.
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Dustin
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Walks add new runners instantly. Your first example is correct.
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Ralph H. Anderson
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Prospect
Connecticut
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Go Wiffle!

Glad you're enjoying the game!
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air show
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Thank you guys!

It's the same for Teamwork ability from Naturals Magna Gloves and florida's Veteran?

cards say:
Teamwork: single (if you have already played a Natural)
Teamwork: double (if you have already played 2 Naturals in this game)
Teamwork: homerun (if you have already played 3 Naturals in this game)
Teamwork: single for each natural you have already played this game

no one has hits.

for the first 3, I assume that when I play them I own a new base runner that moves on the right base (first/second/HR), plus all other base runner already in play advance.

same for the last one, but with one new base runner (and one single move for other base runners) for every natural played in the actual mini game (wow, that would be cool!)

thanks again
 
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Byron S
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Ventura
California
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but I can spout off obscure rules to all sorts of game like nobody's business!
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Yes, all Immediate actions that provide hits or walks give extra runners in addition to any threatened hits in the box below.
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