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Subject: What is it? rss

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Garth van Doorn
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Since there seems to be zero information on the internet about what Animalacious actually is or looks like, I thought a quick summary may be in order.

Players wear a collar with the name of an animal on it, so that they can't see it but everyone else can. Then a question is read out (which animal would win the Olympic high jump? Which animal would you least like to be?) and people vote for their answer. People who vote for the most popular answer get a point.

Once you have amassed 10 points you can make a guess at what animal you are. This is made easier by the fact you're provided with a list of all the animals in the game, organised into columns. Once you hit 10 points another player will remove 3 columns to help narrow it down. Once you reach 18 points all but one columns are removed.

Narrowing down the columns is necessary as the information you get about your animal is very obtuse and requires a lot of interpretation. You might have been overwhelmingly voted the most likely to be seen at the beach, nobody voted for you in the "least hair" category, and a couple of people said you'd make a good pet (but one of the other players is a frog, don't they make good pets?). It's all indirect rather than direct.

In practice it's great at generating laughs from others confusion, and rather delightfully teasing in the information you get. The obtuse nature of the information basically ensures you'll be asking 15-20 questions before anyone gets anywhere near the answer so it's not a quick game. It has components for 10 and I suspect it will scale that far reasonably easily. This is a game where the playing is the fun part, not the winning.

Component-wise the the neckbands with dangling tags are clumsy and you'll sometimes accidentally glimpse your animal. Each player has a dry-erase board for their answers and a marker, plus a dial for voting. There's also an overall scoring sheet, again dry-erase. It's fine, it mostly works well enough to support the gameplay.
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