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The Witches: A Discworld Game» Forums » Variants

Subject: Collecting Cackles and Crisis Counters rss

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Luke Tau
New South Wales
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These are both changes for the competitive game.

This is a change to mitigate compiling bad luck. Instead of cackles being worth 0 they're now worth 2. We just didn't find it very fun watching someone roll double cackles and be doubly punished (cannot solve the problem and gain two cackles).

We also play that if a player solves a problem with a Crisis counter, that player hangs on to it and can use it later to add 2 to a roll, or as one extra victory point at the end of the game. Obviously the game doesn't end when crisis counters are depleted. We don't really understand this rule in the competitive game to begin with.

Thanks for reading.
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