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Mythic Battles: Pantheon» Forums » General

Subject: Battles are stagnant? rss

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Vincent Graham
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I'm considering picking this up and I have heard lots of good things. However,one of the concerns I have heard from several people is that the battles feel stagnant. Can any one elaborate on this? Is it a valid concern? Is it just a personal expectation that wasn't met? Even if the game leans towards a more abstract tone as long as it is good I would find it interesting.
 
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Brett Petersen
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There are a lot of variables that can allow it to go either way. In my experience I have never had a stagnant battle so much as bad dice rolls, things not going according to plan, and poor hand management leading to long recovery. If you like battle games it is one of the best.
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Dave Smith
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I've never heard that anywhere and I'm always on the forums and here. My personal experience is that every game is different even if you have the same armies on the same board playing the same scenario. Sometimes when we play a second game in an evening we just swap armies and play again, even the scenarios play different each time you play them.
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Philippe Halin
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I played several times with different players. I would say this game is very good because it is very dynamic and you never find yourself out of options. Now it is true that how more you play and master the game how more it is dynamic. I had indeed 1 session with 3 beginners (very first game for them and no other experience with games with area control) where the combat was very static. The reasons were that they made a very large army with a lot of small troops and they did not use the Art of Wars to control the deck.
But during that game they immediatly understood better the mechanic of the games and the importance of area control and deck control. The very next game was much more cinematic.

I learned for myself that when I introduce the game to beginners the first time it is better to start with a limited (eventally predefined) draft.

If you consider picking it up. Do... this is a very good game. My favorite currently.
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guest guest
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Danvers
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Kedamen wrote:
I have heard from several people is that the battles feel stagnant.


What? I have never heard that complaint and I visit several board game related forums/websites and have played the game with a bunch of different people.

I think the battles are very exciting and tactical. All the different units with their different stats and powers and strengths and weaknesses, thinking about all sorts of different unit combinations and using them properly, thinking about positioning and different terrain, thinking about which unit to activate at which time. Battles are fast and hard and fun and tense and positional and tactical. Stagnant is the last word I'd use to describe the combat in MBP.

It's an incredibly fun and addictive game and the combat is just so fantastic in all regards imo.
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Eric S
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Stagnant?....can you please post a link to your source because this is certainly untrue
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Andrew Cleverley
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Yea... I'm not sure where the term stagnant has come from. I think it's fantastic.

I had one 1v1 battle that did take about two hours but that was mostly because we'd taken so much damage each, it turned into a bit of a stalemate of heavily wounded units with limited options. We still enjoyed it thoroughly - you just have to rethink your tactics.

I'll say what I say when I talk about MBP to people who have never heard of it before. It's the most preposterous game of chess you'll ever play.

Everyone's agreed. And loved it.
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John Strong
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Just the opposite! I’ve only played skirmish mode with the fantastic and fun drafting system. I’ve played 1v1, 1v1v1, and 2v2. Never had ones that were anything but fun, and SOOOOO many that were downright epic! Best game I own. You’ll fall in love with the minis alone, but the dice mechanic, paying AoW for all sorts of different effects... very nuanced and well balanced. I own Typhon pledge and have everything. So many options. Easy to learn and very deep and strategic! Go for it!
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Jorge Castro
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Just for balance I would like to point out that, if your idea of exciting battles is laying waste to your opponents heroes/monsters through the persistent use of one powerful unit, you arguably could be quite disappointed. Most heroes/monsters only have 4 activation, half of which are already used up deploying and making your first move. This leaves you with just 2 activation before you are left waiting for your or your opponents deck to run out so that you get more activation for your star figure. It is my limited experience that after the deck refresh, the game concludes shortly there after.

Specially if your opponent was playing efficiently and strategically using multiple units to perform focused attacks and gathering numerous omphalos to help minimize the number of God activations needed to win via omphalos absorption.

That aside if you are flexible with your unit activation and have an efficient plan in mind, then yeah the game is extremely engaging and exciting. I guess it is all about managing your expectations.
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Dominick Piantoni
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New Jersey
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It's stagnant if an experienced player doesn't tell a newcomer they can use manueavres to search for cards or draw cards using AoW cards. This game has a lot of mechanics in place to actively prevent stagnation for unit activations.
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Benjamin Tolputt
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Firstly, I've had a number of games with a variety of players now (from children through to middle-aged gamers) and would not describe even our learning games as "stagnant".

That said, I can see how it might feel that way between a bunch of players "turtling" early or late in the game. There is a bit of risk involved to get the win, both in terms of being the first to cycle through their deck and of becoming the "early leader". That's part of the fun though.
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Vincent Graham
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Thanks for all the feedback. I watched a video and read all the ratings comments. I saw the word stagnant come up several times and was just wondering if that was a common concern. It appears it is not. The good news is that I acquired the game and can't wait to get it to the table. Again, thanks for comments.
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guest guest
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Danvers
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Kedamen wrote:
Thanks for all the feedback. I watched a video and read all the ratings comments. I saw the word stagnant come up several times and was just wondering if that was a common concern. It appears it is not. The good news is that I acquired the game and can't wait to get it to the table. Again, thanks for comments.


Have fun!
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