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Liberty or Death: The American Insurrection» Forums » Rules

Subject: Non player games rss

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Spartan Spartan
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Hi,
Ive happily played through the scenario example in the rules but I’m trying to play a game with me as British and Indians and non player roles for French and patriots. I’m getting really bogged down in th3 flow charts though.

Any advice as to how best move forward from here other than just sticking at it or are there any YouTube videos that would help in this area specifically?

Thanks,
Mike
 
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Mayor Jim
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Start here...
https://m.youtube.com/watch?v=E4wmuPeSmUs
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Keith Griffin

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In my opinion it is something you have to stick with. I have looked for vids on YouTube but there are not to man out there for some reason. There is a great thread on the LOD forum here that walks through a bot game step by step and several player aids. I would definitely suggest searching for those. I will see if i can find them and post. For me I actually ran through 2 long scenarios with just the bots against each other and that helped me tremendously.
 
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Keith Griffin

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MayorJim wrote:


Man I forgot about that one! Also look up Rick Royal's

https://www.youtube.com/watch?v=5suTsy0nYiI&t=2s
 
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Keith Griffin

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Here is the thread i was referring to for a complete bot walk through:

https://boardgamegeek.com/thread/1559142/zero-player-game-bg...

and this player aid helped me out a lot:

https://boardgamegeek.com/filepage/153635/liberty-or-death-n...
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Scott Mansfield
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Honestly just slogging it out with the flow charts is, in my experienced opinion, the best method. It’s in their nature to slow gameplay down and feel difficult to follow but with time you’ll start to see patterns that’ll make the bot play speed up. The Bots will flow better with time.

With that said my best advice is to remember to only fulfill a bot requirement to the minimum required and stop. The flowcharts cover virtually every contingency but you don’t need to always fulfill all of them. After the bot Operation selection use the pawns to mark each space where the bot has met the requirement of that operation.

COIN bots bog down veteran COIN players too but if you stick with it they’re a beautiful window into strategy and offer superb opponent play.

Cheers
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Spartan Spartan
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Great guys. Really appreciate the help. I’m on it👍

Mike
 
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Jeff Fike
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The muster command is awful.

Place units “within that first” <—-this isn’t even British or American English and is already grounds for a rebellion.

It is awful awful awful.

The link to the npc play by play is awesome. It already corrected my views on how muster worked and I thought I had finally figured it out.
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Mayor Jim
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schmoo34 wrote:
The muster command is awful.

Place units “within that first” <—-this isn’t even British or American English and is already grounds for a rebellion.

It is awful awful awful.

The link to the npc play by play is awesome. It already corrected my views on how muster worked and I thought I had finally figured it out.

+1thumbsup Yes...awful! It makes the game harder than it needs to be.
 
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Jeff Fike
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MayorJim wrote:
schmoo34 wrote:
The muster command is awful.

Place units “within that first” <—-this isn’t even British or American English and is already grounds for a rebellion.

It is awful awful awful.

The link to the npc play by play is awesome. It already corrected my views on how muster worked and I thought I had finally figured it out.

+1thumbsup Yes...awful! It makes the game harder than it needs to be.


This is something like the fifth or sixth iteration of COIN...I submit to you that even in my most challenging assignments in my workplace, by the fifth or sixth time, I can muster (pun intended) a quality readable document.

If I am playing a NPC and the british must always muster 6 if possible, the reference card better say so. But it doesn't. I have to couple my knowledge of the rulebook with the reference card. (And by the way, the "must do 6" isn't in the rulebook section that explains muster, it is somewhere else as a general rule of thumb!! AWFUL!!!)


With that said, the links above saved this for me. Without them, I would have thrown this game in the trash. Ricky Royal helps a little, but it isn't enough.

If I ever leave this game for six months and come back to it, I'm going to experience the same misery all over again. This rule is here, that one is there, but those ones are hidden over there. Rubbish. Put them all together. Repeat them if it is necessary to keep them together in one place. And if you do a reference card, it MUST be sufficiently capable of being used alone...without the rulebook side by side. Because if I have to flip through a rulebook to find information not on my reference card...epic failure.

No gripe with the game, just the documentation...which looks beautiful on first blush.
 
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Oerjan Ariander
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schmoo34 wrote:
This is something like the fifth or sixth iteration of COIN...I submit to you that even in my most challenging assignments in my workplace, by the fifth or sixth time, I can muster (pun intended) a quality readable document.

LoD was the fifth COIN game published, but it was the first where Volko didn't personally handle the rules writing and editing.

So, after you personally has handled an assignment the first four times, how well will your replacement who has never done it before manage it the fifth time when you're too busy with other projects?

Quote:
If I am playing a NPC and the british must always muster 6 if possible, the reference card better say so. But it doesn't. I have to couple my knowledge of the rulebook with the reference card. (And by the way, the "must do 6" isn't in the rulebook section that explains muster, it is somewhere else as a general rule of thumb!! AWFUL!!!)

I guess you'll find the first four games in the series equally awful then, since they all share exactly this failing: they all put the general "unless there are specific instructions saying otherwise, always place/move/remove etc. as much as possible" in rule 8.1.1 in the rulebook, but then leave it off the play aids...

Not sure why, now that I think about it. The more specific defaults in 8.1.2 are included on the play aids in all of the games - though usually on the Random Spaces sheet rather than on the flowchart foldout itself... when we wrote LoD I hadn't seen any complaints about that particular feature for the previous COIN games, so in that respect I just copied the pattern from those games. (Unlike, e.g., the way the Event Instructions are organized; the LoD Event Instruction layout is a direct reaction to the rather awkward way the FitL Event Instructions were organised.)

Regards,
Oerjan
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Mayor Jim
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Oerjan...if it weren't for your timely responses/clarifications to LoD rules questions, we all would be hopelessly lost...thank you!
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Oerjan Ariander
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But if I'd written the LoD bots clearer, particularly the rulebook descriptions in 8.4-8.7, then maybe I wouldn't have had to answer so many questions about LoD... soblue

And the point about putting the 8.1.1 guideline on the play aids is a good one. I fear it is too late to sneak the 8.1.1 summary onto the Random Spaces play aids for the current reprints of AA, CL and ADP, but it may be possible to get it into FitL 2nd Edition at least.

/Oerjan
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