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Forgotten War: Korea 1950-1953 – ASL Module 15» Forums » Rules

Subject: What's up with these HEAT rule changes? rss

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Patch
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W.8 HEAT vs AF > 6: If the colored dr of any non-dud HEAT Final TK DR is > 6 when resolved vs an AF of > 6, the result is a Dud.

The note for this section mentions it is to account for armor slopes in an attempt to provide closer results to accounts of armor engagements without re-writing the HEAT TK structure. Given this provides a 16.7% failure rate for HEAT rounds, I'm not feeling on-board with this rule.
 
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Jeffrey D Myers
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¿Por Qué No?
 
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Zartan Madinski
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patch_bunny wrote:
W.8 HEAT vs AF > 6: If the colored dr of any non-dud HEAT Final TK DR is > 6 when resolved vs an AF of > 6, the result is a Dud.

The note for this section mentions it is to account for armor slopes in an attempt to provide closer results to accounts of armor engagements without re-writing the HEAT TK structure. Given this provides a 16.7% failure rate for HEAT rounds, I'm not feeling on-board with this rule.

Seems odd to call it a "dud". Maybe say it's a glancing hit for no effect. At least that sounds like a more reasonable effect of improved armor slopes.
 
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Zarmao wrote:
Seems odd to call it a "dud". Maybe say it's a glancing hit for no effect. At least that sounds like a more reasonable effect of improved armor slopes.
A dud can cover more than the shell not exploding.
See footnote 15 of chapter C :
Quote:
DUD: This rule generically encompasses another minor aspect of fate; i.e., rounds that fail to detonate or shatter harmlessly upon impact, and also those that strike a glancing blow or hit a non-vital part of an AFV (such as a stowage bin).


So nothing odd. Simple "design for effect".
One can say the same for many other results, such as the "-" non effect on the IFT or a sniper attack (which is typically increased during night scenarios, not because there were more snipers, but because of the increase of friendly fire).

Chapter E footnote 9:
Quote:
9.1.76 MISTAKEN FIRE: Being fired on by friendly troops was an all-too-frequent occurrence at night. Hence, the use of captured MG at night was discouraged since their use invariably drew fire from friendly units who mistakenly thought they were shooting at the enemy. Increasing the chances of an effective Sniper attack in this situation is the simplest way to show the increased risk of such use without prohibiting it altogether. Similarly, use of a Sniper attack to reflect Mistaken Fire is also a simple abstraction to reflect the average damage done to one 's own troops during a night action. It does not reflect increased enemy Sniper activity, nor does it necessarily represent fire from a specific friendly unit. The Mistaken Fire DR is just a convenient, artificial mechanism to trigger random errant fire which might be occurring anywhere on the board.


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Robin Reeve
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patch_bunny wrote:
W.8 HEAT vs AF > 6: If the colored dr of any non-dud HEAT Final TK DR is > 6 when resolved vs an AF of > 6, the result is a Dud.

The note for this section mentions it is to account for armor slopes in an attempt to provide closer results to accounts of armor engagements without re-writing the HEAT TK structure. Given this provides a 16.7% failure rate for HEAT rounds, I'm not feeling on-board with this rule.

The note speaks of the "ineffectiveness of the M9A1 2.36-inch bazooka (BAZ 45) against T-34/85".
As during WW2, it was extremely rare to have US Bazookas fire against Russian tanks, a more accurate representation, adapted to the Korean War, makes full sense - and IIRC, one or two early situation scenarios illustrate how powerless the Americans were against the massive North Korean armoured assault, mainly consisting in T-34/85 with some SU-76M support.
And, historically, after the first armored engagements, the Communist forces rarely did use armour anymore (due to UNO air superiority and more effective AT gear), so W.8 would apply to the beginning of the war most of the time.
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