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Risk: Game of Thrones» Forums » General

Subject: Full game contents rss

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Edward Brzęczyszczykiewicz
Poland
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Ok so here is the problem
Lately I wanted to buy a game not knowing about the distinction between skirmish "demo" version and the full game. So I ordered it online thinking I would get a game with 2 boards and all the content but I didnt. I started reading about it online and went to the shop to try to exchange it for a full version but unfortunately they didnt have any and didnt seem to be getting any copies any time soon. I played it a few times but it gets boring quite fast without any bonuses to the basic "attack or defend by rolling a dice" mechanism. So I decided to recreate the game by myself( at least the objectives, maester cards etc.). And here Im asking any of you having the game or more details about the content(especially what all maester cards do and what the objectives are) to give me access to anything I would need to complete this task.
Thank you in advance
 
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George Malak
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Hi,
I faced the same problem and as far as I made it, this is what I found:
-Objective cards

1 VICTORY POINT
POSSESS 500 OR MORE GOLD.
CONQUER 3 TERRITORIES IN A SINGLE TURN.
DESTROY 4 OPPOSING ARMIES IN A SINGLE TURN.
CONTROL A PORT ON EACH COASTAL AREA.
CONQUER 2 TERRITORIES FROM ONE OPPONENT IN A SINGLE TURN.
CONTROL 4 CASTLES AND 2 PORTS.
CONTROL 3 PORTS.
CONTROL 1 REGION.
CONTROL 5 CASTLES.

2 VICTORY POINTS
CONQUER 3 TERRITORIES WITH A CASTLE IN A SINGLE TURN.
CONQUER 3 TERRITORIES WITH A PORT IN A SINGLE TURN.
POSSESS 1000 OR MORE GOLD.
CONTROL 2 TERRITORIES IN THREE REGIONS.
DESTROY 8 OPPOSING ARMIES IN A SINGLE TURN.
CONTROL 7 CASTLES.
CONTROL 5 PORTS.
CONTROL 6 CASTLES AND 4 PORTS.
CONTROL 2 KNIGHTS, SIEGE ENGINES OR FORTIFICATIONS.

3 VICTORY POINTS
CONTROL 9 CASTLES.
CONTROL 2 REGIONS.
CONTROL 7 PORTS.
CONTROL 8 CASTLES AND 6 PORTS.
CONTROL 1 KNIGHT, SIEGE ENGINE AND FORTIFICATION.
DESTROY 12 OPPOSING ARMIES IN A SINGLE TURN.
CONQUER 4 TERRITORIES FROM ONE OPPONENT IN A SINGLE TURN.
CONQUER 6 TERRITORIES IN A SINGLE TURN.
POSSESS 1500 OR MORE GOLD.

4 VICTORY POINTS
CONTROL 10 CASTLES AND 8 PORTS.
CONQUER 8 TERRITORIES IN A SINGLE TURN.
POSSESS 2000 OR MORE GOLD.
CONQUER 6 TERRITORIES WITH A CASTLE IN A SINGLE TURN.
CONQUER 5 TERRITORIES WITH A PORT IN A SINGLE TURN.
CONTROL 11 CASTLES.
CONTROL 3 TERRITORIES IN 4 REGIONS.
DESTROY 16 OPPOSING ARMIES IN A SINGLE TURN.
CONTROL 9 PORTS.

 
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George Malak
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Maester cards:

MOURNING THE FALLEN Play at the start of your turn. 300
Costs for use Character abilities and Maester Cards are doubled for all opponents until the start of your next turn.

SPIDER'S SABOTAGE Play when an opponent plays a Maester Card. 200
Cancel that card’s effect. The opponent still spends the Gold, and the card is discarded.

A TEMPORARY TRUCE Play when an opponent declares an invasion on a territory you control. 200
That territory cannot be invaded this turn until the opponent first conquers a territory from another player.

WINTER IS COMING Play before you declare invasions for a turn. 300
Each opponent must destroy two of his armies, one at a time, in turn order. Then you destroy one of your armies. One army must remain in each territory.

PIRATE SHIP FLEET Play before you declare invasions for a turn. 100
You may declare invasions from territories you control with a Port against any territories with a coastline border this turn.

CASTLE WALLS Play when an opponent declares an invasion on a territory you control with a Castle. 100
Add one to your highest defense die for the duration of the invasion.

BRIBERY Play when an opponent declares an invasion on a territory you control. FREE
Give that player 200 Gold, and the defending territory cannot be invaded this turn.

FORTIFIED PORTS Play when an opponent declares an invasion on a territory you control with a Port.100
Add one to your highest defense die for the duration of the invasion.

TAKEN CAPTIVE Play when you declare an invasion. 200
Choose a character from the defending player’s House. If you conquer the territory, you also capture that character. Until that player pays you 500 Gold as ransom to liberate the character, his or her abilities cannot be used.

STRENGTH OF STEEL Play when you declare an invasion. 100
Add 1 to your highest die roll for the duration of the invasion.

SICKNESS IN THE RANKS Play before you declare invasions for a turn. 300
Draw and discard a Territory Card. Destroy one army in each territory controlled by an opponent in that territory’s region. One army must remain in each territory.

I don’t know the name. Play before you declare invasions for a turn. 300
Reveal the top five of the Territory Cards. Destroy half of the armies in each of those territories rounded down, if controlled by an opponent.

HIRED THIEVES Play at the start of your turn. 200
You may steal 200 Gold from each opponent.

I don’t know the name Play before you declare invasions for a turn. 300
Draw two Territory Cards at random, discard one of them and add the other to your hand.

VALYRIAN STEEL Play after you roll dice for any reason. 100
Change any one die to the highest value.

x2 REINFORCE BULWARKS Play at any time. 100
Add a Fortification to a territory you control.

x2 A SWORN SWORD Play at any time. 100
Add a Knight to a territory you control.

x2 WEAPONS OF WAR Play at any time. 100
Add a Siege Engine to a territory you control.

CONFUSION IN THE RANKS Play before you declare invasions for a turn. 300
Each opponent must discard one Maester Card at random.

LEAD INTO A TRAP Play after an opponent commits attacking armies to a battle against you. 300
All attacking armies are destroyed.

RALLY THE SMALLFOLK Play when you collect reinforcement armies. 300
Draw a Territory Card and place five armies on it. When you control that territory, you may reveal the Territory Card, and add the armies to that territory.

BLOOD MAGIC Play before you declare invasions for a turn. 200
Choose a character and roll a 6-sided die. If you roll 3 or higher, assassinate that character, removing him or her from the game.

BEST LAID PLANS Play at the start of your turn. 200
Each opponent rolls a 6-sided die. Lowest rollers lose 1 victory point.

READY FOR WAR Play at any time. 200
Place three armies, one on each of 3 different territories you control.

VALAR MORGHULIS Play before you declare invasions for a turn. 500
Assassinate any one character, removing him or her from the game. The ability of the choosen character cannot be used anymore for the rest of the game.

FREEFOLK UPRISING Play before you declare invasions for a turn. 300
Choose an opponent. That player discards one Territory Card at random.

CUT OFF SUPPLY LINES Play before you declare invasions for a turn. 300
Choose an opponent’s territory adjacent to one you control. Roll a 6-sided die. Remove that many armies from the chosen territory (one army must remain).

I don't own the full game, I tried to complete it with the info I found; for this reason some cards could be wrong or missing!
I hope this can help you.
 
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Edward Brzęczyszczykiewicz
Poland
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Thank you very much, that's really helpfull
 
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Jorge Latouche
Venezuela
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Hey guys,

I need a picture or at least the description of the special unit icon they have on the following land cards:

WESTEROS:
-Searoad Marshes

ESSOS:
-Hills of Norvos
-The Orange Shore
-Lys
-Mantarys
-Eastern Dothraki Sea
-The Footprint
-Vaes Dothrak

could you help me with that?...

I have digitalized all the character cards already (front and back), for if you want them.
 
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Luigi Cristiano
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Hi,
can you please send me the digitalized version of the cards?
Thank you.
 
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Chris Stark
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Hi guys! I live in Greece and had the problem of not finding this game in it's full version. I really like it so far having played the classic risk many times but I think I need the extra content to fully enjoy it, @Jorge would you be kind enough to send me the digitized cards too? Thanks!
 
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