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Subject: Games that have a deluge rss

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Brendan Riley
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Hi All,

Chicago is having a big deluge of snow today and it got me thinking about games with a deluge. What games can you think of that use "too many" as a mechanism?

For example, defense style games and coops use deluges of enemies that you can't hold back, like Ghost Stories or Forbidden Island. But other games might also make play out of having too many resources that spoil and having to use them quickly.

What games can you think of that use a deluge?
 
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Jamie Hankins
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wombat929 wrote:
But other games might also make play out of having too many resources that spoil and having to use them quickly.


Storage is a central part of the mechanics of The Colonists; if you can't store a good, you have to throw it away, so it's no good building lots of resource generating buildings if you don't have anywhere to move those goods to.
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Marcius Fabiani
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The Pandemic franchise in general, but particularly Pandemic: Rising Tide.
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Frank Branham
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https://boardgamegeek.com/boardgame/61996/deluges

It's right there in the name. The deadly "enemy" here is a literal flood which eats the land over time causing overcrowding, which causes people to turn rebellious. A very interesting trading/Civ game.
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Carl Marl
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Not a deluge, but Neanderthal has a lot of blizzards.
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M Smith
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Lewis & Clark actively encourages mass collection of resources that bog you down if you can not use them in an efficient way.
The good thing is your progress is seriously hampered if you get too greedy.

Also any game where it is Dad versus many. Basically any take that mechanic where mum and the kids will pick on you because your dad and you can handle it. Makes victory even more sweeter.
Best example I recall is Run, Fight, or Die! with everyone piling them up on your board. Very scary player board with a deluge of zombies shambling towards you.

Orcs Must Die! The Board Game: Order Edition is one of those tower Defense type games you mention with the later stages flooding enemies through to your rift.


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Brendan Riley
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Awesome, these are awesome examples! The comment about The Colonists reminded me also of Vault Wars, which makes you pay to store the things you collect, so you try to build up money early and VP-earning treasure late.
 
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Cris Whetstone
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This is one of the things I remember disliking greatly about Terra Mystica.
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Joe Salamone
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I haven't played this game in a while, so I'm not 100% sure of the details, but Assyria has a phase where a flood destroys certain parts of the board (or something like that).
 
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Games for when you feel like being overwhelmed (or doing some overwhelming):

Stronghold
Invasion: America
Fortress America
Objective Moscow
Alesia ... several games and editions depicting this one
Siege of Jerusalem

.... and every WWII wargame that deals with the endgame of either—or both!—theaters of war.

And special bonus points to all WWII east front games that go the distance, as they allow both players to have a go at deluging the other.
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John Smith
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The Chosin' Few has a storm of forces that swamp you. It's a solo game that's pretty hard to win in my experience.

I had fun with it again this afternoon trying to stem the endless flow of forces.

It's only 20 enemy cubes max, but it feels like a lot!
 
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Mike Sutton
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Dead of Winter. Both with Zombies and those useless helpless survivors! survivors!
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Pete
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Got 8.4 inches of snowfall where I am last night. Round 2 has already started.

Pete (built some sweet snow forts for the kids, though)
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Brendan Riley
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plezercruz wrote:
Got 8.4 inches of snowfall where I am last night. Round 2 has already started.

Pete (built some sweet snow forts for the kids, though)


We got 11 inches on the back porch. That was probably wind, at least partly. Illinois FTW.

This thread was so popular, I used it as the germ of a conversation in my podcast "Pick Up and Deliver." Thanks for the input, everyone!

Pick up and Deliver 006: Deluge!
 
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The Gnarlo
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Obviously, any of the Zombicide games; if you own a couple of expansions, you can get some *impressive* numbers of zombies bearing down on you. The skeletal Deckhands in Dead Men Tell No Tales can get nasty with a badly timed spread card.

And hoarding too many hit points in Epic Spell Wars always seems to make you a target
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Stuart
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There are flood tokens in Bruges but that's only localised to the canals so not so apocalyptic.
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Martin Larouche
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Maybe the cave in Vast?

The cave grows stronger the more treasures there are on the map. So he's actively trying to put more treasures out on the map than the other player are capable of taking for themselves.
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Jens Witgeers
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I've had some games of Battlestar Galactica: The Board Game, where the board is swarming with merciless/adorable cylons...
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Steve
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WetRock wrote:
This is one of the things I remember disliking greatly about Terra Mystica.

What?
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Matt Brown
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Wight1984 wrote:
wombat929 wrote:
But other games might also make play out of having too many resources that spoil and having to use them quickly.


Storage is a central part of the mechanics of The Colonists; if you can't store a good, you have to throw it away, so it's no good building lots of resource generating buildings if you don't have anywhere to move those goods to.


This would also include various games by Rosenberg since you can produce enough animals to where you need to keep finding more ways to store them.
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Pete
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Forbidden Desert comes to mind. You could probably easily retheme it as a killer snowstorm.

Pete (actually thinks it would make more sense thematically)
 
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Brendan Riley
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plezercruz wrote:
Forbidden Desert comes to mind. You could probably easily retheme it as a killer snowstorm.

Pete (actually thinks it would make more sense thematically)
That's a good point -- just change the water measurement to body heat.

I love all the examples people found here, of real and metaphorical deluges.
 
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