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Subject: Special guests? How do they work? rss

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Jason Coleman
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Can someone explain to me how the special guests work and how they impact the game? Thank you.
 
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Christophe Muller de Schongor
France
Cachan
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mbmbmbmbmb
zepiper wrote:
Can someone explain to me how the special guests work and how they impact the game? Thank you.

Either:
- are drawn from the event deck, so appear in the cabin, where they act as a fifth student who messes with the Monster
- replace this or that student (beeing more powerfull humans)
 
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Geo Wood
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Hi,

"A passer-by heard the screams and decided to investigate. When the Surprise Guest Nocturnal Event card is revealed, place the Surprise Guest miniature in the living room. "

"Surprise Guests aren’t part of the Death Order predictions, but can be killed and defended (except for the dog that we named Indiana, see below). They each have their own powers and the number of health points shown on their character cards."

Here's a copy paste of the full list:


Characters
HP
Powers

Ghost Hunter
4
Cross the Streams: When at least 2 Party Guests are visibly present in the same zone, they each get a +2 dice bonus.
Officer Roscoe
5
Protect: Monsters cannot attack a Party Guest if Roscoe the Cop is located in the same zone.
Officer Roscoe (ALT)
4
Serve: Monsters attacking Officer Roscoe roll one less die.
Prof. Browne
4
Change the Future: Do not place Prof. Browne in a room when his card is revealed. Instead, when the next Party Guest would normally be revealed, put the Prof. in the room instead of the Party Guest and shuffle the Party Guest back into the pile for that room.
Bullwhip Walton
4
One Step Ahead: When your Monster enters a zone containing Bullwhip, move Bullwhip to an adjacent zone.
Demon Hunter
5
Mine Now: The first weapon used by the Demon Hunter during the game is slipped under his card and remains permanently attached to him!
Meatchete
6
Armed to the Teeth: All objects give Guests +1 Reaction die.
Meatchete (ALT)
5
Armed to the Teeth: While Meatchete is in play, all Guests (except the dog) are Ambidextrous!
Selena
6
Monster Hunter: When Selena successfully fights back, the attacking Monster discards 1 Flesh token if possible.
Selena (ALT)
5
Arcane Knowledge: When Selena is in play, Objects’ extra bonus against specific Monster families is +3 dice (instead of +1).
Summer
5
Buff: When Summer is in play, all the Guests roll an additional Reaction die when they Fight Back.
Summer (ALT)
5
Resistance: The Guest (or Guests, if tied) closest to death gets an additional 2 Reaction dice when Fighting Back.
Sculder
4
Show Your Cards: When you attack Agent Sculder, you must show your hand to the other players.
Mully
5
Skepticism: Agent Mully and all the Guests in the same zone as her cannot be Scared.
Sculder & Mully Duo (ALT)
4/5
Sculder & Mully can be Scared, but cannot hide. All Guests (including the agents) have +1 Reaction die when either Agent Sculder or Agent Mully is in the same zone as them, and +3 Reaction dice when both agents are in the same zone as them.
Replay
5
Flamethrower: When Replay successfully fights back, eject all the monsters from the room.
Replay (ALT)
4
Survivor: When Replay is injured, place her character card on top of the pile for her current location. If she is outside at the time, she goes to the room with an exterior door closest to her current location.
Indiana
4
Tenacious Tyke: Adult monsters cannot attack the dog. It cannot be given Objects, and has 1 Reaction die.
Red Ansoll
4
Animal Tamer: Red and all Guests in his zone have +2 Reaction dice when they do not use Objects.
Red Ansoll (ALT)
4
Diversion: When Red fights back, the other Guests in the room are returned to the top of the draw pile for that room. If there is more than one Guest, shuffle the cards before placing them back on the top of the pile.
Padre
5
Crucifix and Silver Bullets: When a monster injures the Padre, the player places the Padre’s character card in front of him or her. The player with the Padre’s card cannot attack him. If the Padre is the last Guest alive, the player who has his card gets one Brain token.
Agent MS
4
Neurolyzer: When this character fights back successfully, the player on your right can switch the positions of two of your Death Order markers for living Guests without looking at them. (They cannot move markers for dead Guests).
Agent MS (ALT)
4
Elite Equipment: All the objects give 3 dice. (Applies to all Guests in the same zone as Agent MS.)
Zigmo
4
When a Guest or Monster in the same zone moves or is forced to move, Zigmo follows him or her. When a Guest or Monster in the same zone (as Z) rolls the dice, he or she rolls one fewer die.




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