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Subject: Any strategic party games ? rss

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Minyoung NA
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The title may sound contradictory but I think there are bunch of games that require very good strategic sense while being open to multiple players ( I am looking at least 6 ). One thing I didn't like about codenames was that it was just too simple and the game didn't really offer much depth ( not saying that its bad ).
The games I can think of are
-Coup
-Citadels
-one night ultimate werewolf
-Bonanza
Hell, even power grid is fun while keeping it pretty light
Any others that sorta fit the category?
 
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K S
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The Resistance
Wits & Wagers
Spyfall
Codenames
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases

A bit heavier (but lighter than Power Grid)
Steampunk Rally
7 Wonders
Robo Rally
Space Cadets: Dice Duel
Captain Sonar
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James Rountrey
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Complexity is the only thing that keeps us from predicting every second of our future. hmmm!
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“ I am a determinist. As such, I do not believe in free will. " -Albert Einstein
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Ca$h 'n Guns (Second Edition)

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Deb K
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Magic Maze might fit the bill
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Jeff Johnson
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Captain Sonar
Mysterium
Dixit: Quest
Sushi Go Party!
The Resistance
Deception: Murder in Hong Kong
Dixit
Secret Hitler
King of Tokyo
Cosmic Encounter: Cosmic Conflict
For Sale
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Sophie Mueller
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Have you tried Diplomacy?
 
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Stuart Long
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Sophie111 wrote:
Have you tried Diplomacy?


They said Party Game, not Disband the Party Game.
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Village Idiot
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+1 for:
Mysterium
Ca$h 'n Guns (Second Edition)
Deception: Murder in Hong Kong
The Resistance (though I prefer The Resistance: Avalon)

Also:
Blood Bound
Ultimate Werewolf: Inquisition
Muse
Sheriff of Nottingham
Decrypto
CrossTalk
Camel Up (especially with Camel Up: Supercup)
Panic on Wall Street!
New Salem

 
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Quantum Jack
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Magic Realm plays up to 16...

if you are:

1. Brave
2. Lucky enough to know 15 other brave souls
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Zerus Williams
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Downforce is excellent.

I hear Flamme Rouge is pretty good, but haven't played.
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Brent Gerig
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Kill the Overlord is a hot potato game that plays up to 8. Player elimination is only temporary (each round), and it has a good mix of luck and tactics.

Nefarious goes up to 6. It has simultaneous action selection, so games with 6 still go quickly. Fun "Despicable Me"-type evil mastermind humor.

Tsuro and Tsuro of the Seas play up to 8. Tile placement/path building, but you get to choose from 3 tiles, so there are tactical choices to make. Games go really quickly, so player elimination doesn't feel too bad.

Word Slam isn't hugely strategic, but is linguistically interesting, and plays (according to the game) up to 99 players. One of the very, very few more traditional party games that I enjoy.
 
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Melissa Delp
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You should try Codenames Duet. It's co-op and more difficult than regular Codenames. There are 3 Assassin cards on each side of the grid. Although it is meant for 2 players, you can still play teams.

I must say, that in our groups even regular Codenames can be very strategic (Going for 3-4 cards with 1 clue. Leaving certain cards on the table longer if they are making it difficult for the other team to get their cards. Guessers ruling out options by paying attention to the other team's clues.)

Werewords is an interesting twist on 20 questions. The Seer and Werewolf have to be very careful with the types of questions they ask. There's even a possibility that the Mayor (who is giving the answers) could be the werewolf.
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Minyoung NA
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Thanks ! I feel like many are recommending Captain Sonar
 
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Minyoung NA
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I am just a little afraid of getting Captain Sonar because I feel like it would be just an "advanced team battleship". Can anyone prove me wrong on this?
 
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Quantum Jack
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more like "advanced team battleship where the ships move and there are mines, oh yeah, and there is real-time pressure"

that sounds pretty awesome to me.

although, to me advanced team battleship doesn't sound half bad. but don't discount how hard it is to find a moving target that is also shooting back.
 
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Posthumous Jones
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Two Rooms and a Boom
 
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Gregg Saruwatari
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I would run a tournament. MTG and poker come to mind. Usually people are cool breaking into groups when the there is more than 6 people, because having a conversation with that many people sucks anyways- some people never get to respond.
 
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Sarah
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moistcooper wrote:
The title may sound contradictory but I think there are bunch of games that require very good strategic sense while being open to multiple players ( I am looking at least 6 ). One thing I didn't like about codenames was that it was just too simple and the game didn't really offer much depth ( not saying that its bad ).
The games I can think of are
-Coup
-Citadels
-one night ultimate werewolf
-Bonanza
Hell, even power grid is fun while keeping it pretty light
Any others that sorta fit the category?


these have a little more too them:
Saboteur (compilation editions) up to 12 players and cheap as chips
Formula D up to 10 players
Room 25 with Room 25: Season 2 - plays up to 8 but also has competition/team/hidden traitor or co-op mode - love this game
The Dragon & Flagon plays 8 - not played but sounds cool anyway lol!

Mission: Red Planet (Second Edition) also plays six and has some party game familiar mechanisms in there - love this game!!

Colt Express also plays six but will play 8 with marshall and prisoner expansion.

+1 camel up, wits and wagers and cash and guns
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Ryan Keane
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These aren’t party games, but in more the realm of Power Grid - ie can play 6 players in under 2 hours maybe with a good amount of strategy. One’s I have played and enjoy include:
7 Wonders
Roborally/Steampunk Rally/Flamme Rouge/Nuns on the Run/many racing games
Euphoria
Race for the Galaxy
Wealth of Nations
Imperial
Eclipse (just play to like 6 or 7 rounds)
 
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