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Subject: Anyone else irked by the term "monster"? rss

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Darren Nakamura
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The players' enemies in this game are called "monsters." They draw from the monster attack modifier deck. The rule book describes monster movement.

Who are these monsters? Well...

Bandit Archers
Bandit Guards
Cave Bears
City Archers
City Guards
Hounds
Savvas Lavaflow
Savvas Icestorm

And others. Granted, there are some monsters among the "monsters," but it seems to me like a lot of the things we fight are just animals, humans, or other sapient citizens of the world. Are they really monsters?

I'm always tempted to use the term "enemy" instead of "monster," but the problem with that is that the game defines the term "enemy" as just someone on the other team, so while the monsters are (usually) our enemies, we are also their enemies. Also, sometimes monsters are our allies. So we need a better word to use. Or maybe just I do.
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Ben Kyo
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It's a rule term used for clarity in definitions, no need to analyse it beyond that.
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Andrew Gross
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If you think humans can't be monsters, you're sadly mistaken.
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Ben Kyo
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andrewgr wrote:
If you think humans can't be monsters, you're sadly mistaken.

Yeah, but by that definition, our human scoundrel is just as much a monster as the vermling (and I suppose the orchid who doesn't stop them) in our party.
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Sean McCarthy
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Benkyo wrote:
andrewgr wrote:
If you think humans can't be monsters, you're sadly mistaken.

Yeah, but by that definition, our human scoundrel is just as much a monster as the vermling (and I suppose the orchid who doesn't stop them) in our party.


Not from our party's point of view. We're us. whistle Take your moral relativism and go write a rulebook from the monsters' perspective!
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H G
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I'll admit, the term "monster" made me misunderstand my personal quest at first. But I do think it's no big deal. I prefer monsters to enemies.
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Sam R
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You need to go watch the “killing monsters” trailer for The Witcher 3

“What’re you doing?!”

“Killing monsters”

Soooo cool.
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Fito R
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I thought the thread looked like a Kotaku article before I saw who wrote it.


The answer is no.
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Darren Nakamura
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andrewgr wrote:
If you think humans can't be monsters, you're sadly mistaken.


Sure, but the City Guards? They're just doing their jobs. Or even the Inox Guards/Archers, as seen in scenario 3, are just people defending their right to live. We're the real monsters in that scenario.
 
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Darren Nakamura
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Benkyo wrote:
It's a rule term used for clarity in definitions, no need to analyse it beyond that.


I agree that it serves its purpose for rules definitions just fine. But because words have meaning outside of the context of the rule book, I think it's a poorly chosen term.
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Jonathan Kinney
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Dexter345 wrote:
The players' enemies in this game are called "monsters." They draw from the monster attack modifier deck. The rule book describes monster movement.

Who are these monsters? Well...

Bandit Archers
Bandit Guards
Cave Bears
City Archers
City Guards
Hounds
Savvas Lavaflow
Savvas Icestorm

And others. Granted, there are some monsters among the "monsters," but it seems to me like a lot of the things we fight are just animals, humans, or other sapient citizens of the world. Are they really monsters?

I'm always tempted to use the term "enemy" instead of "monster," but the problem with that is that the game defines the term "enemy" as just someone on the other team, so while the monsters are (usually) our enemies, we are also their enemies. Also, sometimes monsters are our allies. So we need a better word to use. Or maybe just I do.


I nominate “zxqiittals” as the word we should use.
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Ben Kyo
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Dexter345 wrote:
Benkyo wrote:
It's a rule term used for clarity in definitions, no need to analyse it beyond that.


I agree that it serves it's purpose for rules definitions just fine. But because words have meaning outside of the context of the rule book, I think it's a poorly chosen term.

What's your suggestion? We've ruled out "enemy", in the same way Issac probably did. Similar terms have the problem of being possible to confuse with "enemy".
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that Matt
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I guess what we've learned is that the real gloom was inside us the whole time.
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John B
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I would have gone with "mob" for my toons to fight...
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Fito R
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johnb4bgg wrote:
I would have gone with "mob" for my toons to fight...
Would be too confusing to refer to single figures as "mob", I'd wager.

Also, people unironically using the term "toon" make me want to puke gulp
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Paul DeStefano
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The obvious answer is throw out the game and never play it again, since no answer you get here will make sense to you.
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Pete
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I could fix that for you, but I'm betting it would piss everyone else off.

Pete (has lawyer skills and can make any document incomprehensible)
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Craig Fox
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"Monster" is indeed a loaded term, and could result in players becoming desensitised to social issues.

It would be much better for the enemies of the players to be referred to with the term "Other".
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tumorous wrote:
I guess what we've learned is that the real gloom was inside us the whole time.


I recommend hugs with warm, cuddly, stuffed monsters.

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Pete
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I also recommend never reading through the Monster Manual (D&D 5e).

Pete (doesn't think you'd like that either)
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Sam R
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I think Pete is the real monster here.
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Benkyo wrote:
What's your suggestion? We've ruled out "enemy", in the same way Issac probably did. Similar terms have the problem of being possible to confuse with "enemy".

covfefe
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HenningK
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I've been calling the adversaries in RPGs "monsters" for decades, so... no.
 
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Theldyrn wrote:
"Monster" is indeed a loaded term, and could result in players becoming desensitised to social issues.

It would be much better for the enemies of the players to be referred to with the term "Other".


Pray tell how the use of this term could desensitize players to social issues. What social issues?

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Ben Kyo
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ako_ay_bisaya wrote:
Theldyrn wrote:
"Monster" is indeed a loaded term, and could result in players becoming desensitised to social issues.

It would be much better for the enemies of the players to be referred to with the term "Other".


Pray tell how the use of this term could desensitize players to social issues. What social issues?

Looks like an attempt at parody to me.
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