Recommend
 
 Thumb up
 Hide
4 Posts

Forbidden Stars» Forums » General

Subject: Second box for symetric gameplay ? rss

Your Tags: Add tags
Popular Tags: [View All]
D Z
msg tools
mb
Hi,

What do you think of the idea of buying a second box of Forbidden Stars ?
Not meant to be played to more than 4 players as it would be too long for sure, but in order to have 2, 3 or 4 players game with possibility of having some symetric factions (two players playing space marines, etc...).

Do you think it could be interesting or not ?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ymrde Buno
Czech Republic
Prague
flag msg tools
Avatar
mb
It's could be ok if you play this game enough and you have enough players
You just get another options like team game, 2v2 or even 2v2v2.
Thats could be huge and fun for experienced players
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jake Staines
United Kingdom
Grantham
Lincolnshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Potentially interesting, but one of the nice things about FS is that a lot of your progress through the game will depend on how you leverage the differences between your faction and the other players'.

More practical concerns include:
Would you set up the whole map symmetrically as well, or not?
Would the game necessarily still function well with two players having the same homeworld (probably, but still...)
How would you tell apart each player's objective tokens, order tokens, miniatures...?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Genestealer Patriarch
United Kingdom
flag msg tools
mbmbmbmbmb
DZ4DZ4 wrote:
Hi,

What do you think of the idea of buying a second box of Forbidden Stars ?
Not meant to be played to more than 4 players as it would be too long for sure, but in order to have 2, 3 or 4 players game with possibility of having some symetric factions (two players playing space marines, etc...).

Do you think it could be interesting or not ?

We've done it with 5 - there were two marine players. Our armies are painted up, so easy to tell the two factions apart. The cards don't swap hands in the game so that was OK. For the second Marine faction's objectives we used coins.

The extra set of tiles (Marine home sector plus 3 random) had paper placed under them to remind us which set they belonged to once we packed up. The first tile placed was neutral (no units or objectives), allowing us to have a 4 x 4 set up.

It played completely seemlessly, and felt no different to a 4 player game except for there being an extra player than usual. As I recall, due to relative positioning there was no Marine vs (heretic) Marine combat, but the two sides were not allies in any way.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.