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Subject: To be reprinted as "Nanty Narking" by Phalanx Games rss

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Jonathan Takagi
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In the last UBOOT: The Board Game update, Phalanx say that their next ks project will be Nanty Narking, a new version of Ankh-Morpork.
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Here's the link to the post https://www.kickstarter.com/projects/phalanxgames/uboot-the-...

Nanty Narking - which meant great fun in Victorian English - will be a new edition of Ankh-Morpork, one of the best designs of Martin Wallace, which due to sad turn of events, remains and will remain out of print. We have put a lot of time and effort to translate the design into realities of the Victorian Era, re-populating the city with personalities of the times - both real and fictional. Enjoy this great game in a great setting.
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Andy Holt
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The problem is that without the Discworld theming it will only be an "OK" game.
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Jim O'Neill (Established 1949)
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andyholt wrote:
The problem is that without the Discworld theming it will only be an "OK" game.

Hi Andy,

I partially agree, but I'm not going to prejudge until I have seen what they come up with, especially with Martin Wallace who is one of my favourite designers.

Regards,


Jim

Est. 1949

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Oh, what a terrible name. I don't care what it meant in the past, I am never going to talk people into playing Nanty Narking.
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Jonathan Takagi
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andyholt wrote:
The problem is that without the Discworld theming it will only be an "OK" game.


Really? Phalanx says it's "one of the best designs of Martin Wallace"!
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Leslie King
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The cards relate to the characters from the books. Not having them would be like reimaging WWII games with made up countries and forces.
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Matt Mac
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=( Makes me sad there's less Discworld in the world.
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LeslieJK wrote:
The cards relate to the characters from the books. Not having them would be like reimaging WWII games with made up countries and forces.


Now, if you think where TP drew his inspiration from?
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ol_bubba wrote:
Here's the link to the post https://www.kickstarter.com/projects/phalanxgames/uboot-the-...

Nanty Narking - which meant great fun in Victorian English


Well no it doesn't.

Nanty means no or none or nothing. Which dates back to the mid 19th century. Nanty (or nante as it is often spelled) is mainly used in Polari (gay slang) as can be heard on your genuine Julian and Sandy pieces on Round the Horne.

Narking is a verb that means either informing on someone to the police, or annoying someone. Both date back to the 19th century.

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Kurt Purcell
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el comandante wrote:
LeslieJK wrote:
The cards relate to the characters from the books. Not having them would be like reimaging WWII games with made up countries and forces.


Now, if you think where TP drew his inspiration from?

Although the Thames wasn't quite as "walkable" as the Ankh, and London probably hasn't been visited by dragons or wizards.



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Jon Bowker
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I've never read a single book, but I love D:AM and can't easily imagine it being rethemed. Maybe Knizia is on retainer for that process.
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jtakagi wrote:
andyholt wrote:
The problem is that without the Discworld theming it will only be an "OK" game.


Really? Phalanx says it's "one of the best designs of Martin Wallace"!


Yeah it is.

It hasn't been all that high a bar since Ankh Morpork was released.
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andyl wrote:
ol_bubba wrote:
Here's the link to the post https://www.kickstarter.com/projects/phalanxgames/uboot-the-...

Nanty Narking - which meant great fun in Victorian English


Well no it doesn't.

Nanty means no or none or nothing. Which dates back to the mid 19th century. Nanty (or nante as it is often spelled) is mainly used in Polari (gay slang) as can be heard on your genuine Julian and Sandy pieces on Round the Horne.

Narking is a verb that means either informing on someone to the police, or annoying someone. Both date back to the 19th century.



http://theweek.com/articles/567412/56-delightful-victorian-s...

NANTY NARKING

A tavern term, popular from 1800 to 1840, that meant great fun.
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Gunky Gamer
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I wonder if there is any conversation of Phalanx printing a version of the never-published third game that was to be from the perspective of the Discworld gods? I remember seeing some pictures of a prototype floating around BGG.
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Turning the awful name over in my mind, wasn't Nanty Narking in the Seamstresses Guild?
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esirof wrote:
I wonder if there is any conversation of Phalanx printing a version of the never-published third game that was to be from the perspective of the Discworld gods? I remember seeing some pictures of a prototype floating around BGG.


I often think of this ‘never to be game’ and also thought about it coming out rethemed. But, like some have commented on in this thread, it would not be the same without a disc world theme. That’s not saying it would not be a blinding (Io) game but even so a trilogy that never quiet made it is sad.
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TheRocketSurgeon wrote:
Turning the awful name over in my mind, wasn't Nanty Narking in the Seamstresses Guild?


Now, what's so awful about it? What would you propose instead? Nanty Narking even sounds a bit like Anhk Morpork. Doesn't it?
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J. "Ponder" Rummy
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TheRocketSurgeon wrote:
Turning the awful name over in my mind, wasn't Nanty Narking in the Seamstresses Guild?
you're thinking of the Agony Aunts, perhaps? or maybe Nanny Ogg visiting the Seamstresses? or, more of a stretch, a certain Corporal Nobbs' girlfriend Tawnee?
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Rumbelow wrote:
TheRocketSurgeon wrote:
Turning the awful name over in my mind, wasn't Nanty Narking in the Seamstresses Guild?
you're thinking of the Agony Aunts, perhaps? or maybe Nanny Ogg visiting the Seamstresses? or, more of a stretch, a certain Corporal Nobbs' girlfriend Tawnee?

A quick look at my copy of Turtle Recall doesn't have a listing for Nanty Narking as a citizen of Discworld.
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Robert Forrest
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andyl wrote:
ol_bubba wrote:
Here's the link to the post https://www.kickstarter.com/projects/phalanxgames/uboot-the-...

Nanty Narking - which meant great fun in Victorian English


Well no it doesn't.

Nanty means no or none or nothing. Which dates back to the mid 19th century. Nanty (or nante as it is often spelled) is mainly used in Polari (gay slang) as can be heard on your genuine Julian and Sandy pieces on Round the Horne.

Narking is a verb that means either informing on someone to the police, or annoying someone. Both date back to the 19th century.



Why would someone say something like this without a quick check to see if the words were ever put together in the way the OP says?

http://publicdomainreview.org/collections/a-dictionary-of-vi...

https://www.waywordradio.org/nanty-narking/

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Molokov (AU)
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esirof wrote:
I wonder if there is any conversation of Phalanx printing a version of the never-published third game that was to be from the perspective of the Discworld gods? I remember seeing some pictures of a prototype floating around BGG.


I've seen (and laid my hands on) an actual physical prototype, had a quick read of the rule book... never got to play it, however. It seemed to have an interesting card-auction mechanism, which I'm sure Wallace could use in another game, if he thought it worthwhile.
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that Matt
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esirof wrote:
I wonder if there is any conversation of Phalanx printing a version of the never-published third game that was to be from the perspective of the Discworld gods? I remember seeing some pictures of a prototype floating around BGG.

Sounds like a no for now.

I used a Q&A in the AuZtralia forums to ask that just a few days ago. Here is MW's reply:

Quote:
It was a pity about the third Discworld game. I had to rework the first version a lot, but I felt the second one did justice to the theme. I tried adapting it to a more general mythology game but it was too bland. A lot of the fun in a TP game is bringing in the specific character abilities and effects, which you do not get in a more general game.
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Bruce Murphy
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I’d have much preferred someone try an out of band discussion with the pratchetts
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Justin Jensen
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Syvanis wrote:
Oh, what a terrible name. I don't care what it meant in the past, I am never going to talk people into playing Nanty Narking.
Amen to that yuk
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