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Subject: New iron rule rss

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Yani
Switzerland
Zürich
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The latest version of the living rules (Oct 2017) stipulates that iron must be spent before the hunt or attack roll, to be able to reverse possible losses. Can anyone advise why this big change from the original rules? I searched but could not find anything.

Thanks in advance
 
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Roel van der Hoorn
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In the original rules you can spend the iron after the roll. So if you have no losses on your rolls, there is no need to spend the iron.
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Jonathan Arnold
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I think there was some discussion from Phil about making iron more useful in the later game.
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Yani
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jdarnold wrote:
I think there was some discussion from Phil about making iron more useful in the later game.


How is having to spend before the losses make iron more useful in late game? I dont understand.
 
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Jonah Siegel
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Here's what you're looking for: https://boardgamegeek.com/thread/1909184/confused-about-why-...

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David Griffin
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As indicated above in the link, there are still living rules lines which contradict the requirement to spend the iron first. I personally find Phil’s games hard enough without changing the rules to make them harder (especially solitaire when there are viable solo variants).

Having read these links, I know what is currently “intended” but I’m not sure if I’ll allow myself to use the iron after or not. I’ll have to play first to evaluate how tough the game is. In Neanderthal, I wasn’t happy about how the level 6 elder would keep bouncing between immature to mature to dead to immature to mature to dead by events, making your hand size effectively zero. The ability to mitigate this kind of early loss by expending iron might be a good way to make the early game less intensely annoying. I’ll see how it goes. Always good to know what the designer’s intention is though.

Thanks for posting the link.
 
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Roel van der Hoorn
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The last couple of times I played I didn’t use the iron rule. Instead we used the survivalist variant. It felt like an improvement.
 
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David Griffin
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The survivalist variant seems like another variant designed to make the game harder. I can’t remember the last time I wanted a game harder.
 
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Roel van der Hoorn
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I found it turns Greenland into an actual game, instead of merely a simulation.
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