The latest version of the living rules (Oct 2017) stipulates that iron must be spent before the hunt or attack roll, to be able to reverse possible losses. Can anyone advise why this big change from the original rules? I searched but could not find anything.
As indicated above in the link, there are still living rules lines which contradict the requirement to spend the iron first. I personally find Phil’s games hard enough without changing the rules to make them harder (especially solitaire when there are viable solo variants).
Having read these links, I know what is currently “intended” but I’m not sure if I’ll allow myself to use the iron after or not. I’ll have to play first to evaluate how tough the game is. In Neanderthal, I wasn’t happy about how the level 6 elder would keep bouncing between immature to mature to dead to immature to mature to dead by events, making your hand size effectively zero. The ability to mitigate this kind of early loss by expending iron might be a good way to make the early game less intensely annoying. I’ll see how it goes. Always good to know what the designer’s intention is though.