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Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant» Forums » Rules

Subject: End game exact tie rss

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Ethan Yanyo
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Hi all,

I just got to try this game out for the first time. One other player and I tied for first with 44.5 points each. Getting even more granular wouldn't break the tie, as he had an extra ship left over while I had an extra small cube. Is there any other way to break a tie, or do we just have to share victory?
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Ian Toltz
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Thematically, I suppose you should rejoice in your shared victory since the whole point of the game is to come together to form a great galactic federation.

That said, ties are for losers, so you both lost and whoever had the next highest score won.
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Rob McArthur
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at the end of the 1st paragraph of Ending the game, it says: ‘There is no tie-breaker’. So I assume that means it’s a shared victory.
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Doug Hoover

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I think ties for victory are cool, myself... as long as they are rare enough. Tying at Go, or Die Macher, or Sidereal (all the way down to twelfths of a point!) is unusual and memorable.
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Jacob Davenport
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I've played SC dozens of times, and I've never had a tie for first. Congratulations on your accomplishment!

If you are one of those people who insists on knowing who won a game, I submit that the tie breaker be the species difficulty. If those both tie (you two are playing the Eni Et and the Unity, for instance), then the second tie breaker is the lower bidding tie breaker (Eni Et in this case).

But personally, I'd be happy to just have the rare tie. The game feels cooperative already.
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Bwian, just
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Asmor wrote:
That said, ties are for losers, so you both lost and whoever had the next highest score won.

I know you're joking, but this came up in our game design group recently, so I'm going to overshare.

But "if A and B are still tied, then C wins the game" ends up functioning in a really weird manner. If I'm player A or B, I honestly love that outcome: nothing like a hard-fought game, even if you don't pull out a win. Where it really feels hollow, though, is for player C. It's not like you really won, unless you consciously manipulated the game state to set this up. You just tripped into a win.

So if I'm not going to recommend "ties go to neither" for a cutthroat game of dystopian backstabbing, I can't really recommend it here, either.
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