Recommend
3 
 Thumb up
 Hide
7 Posts

Lock 'n Load Tactical: Solo» Forums » Rules

Subject: Solo - Determining AEO decision on melee targets rss

Your Tags: Add tags
Popular Tags: [View All]
Ryan
United States
flag msg tools
1 Player hardcore
badge
Lone Warrior
Avatar
mbmbmbmbmb
Crossposted from the LnL forums: https://forums.lnlpublishing.com/threads/solo-determining-ae...

If I've overlooked this in the solo system rules or charts, let me know. I've searched and can't find it referenced so I assume it's a judgement call situation.

How are you resolving target selection when an Artificial Enemy Opponent (AEO) unit engaged in melee determines which single or multiple Player Units (PU) to target in melee? The situation may make the choice obvious. For example, victory hinges on the outcome so the AEO would make a low odds attack against a larger PU force on the chance it eliminates all of them and retains victory for the AEO.

What about earlier in a scenario when the outcome is uncertain? Seems like the AEO unit might want to take the highest odds attack it could get or perhaps target a single PU that has the highest IFP versus a low probability of success attack against a large stack. High likelihood of one casualty versus low likelihood of many casualties?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Trevor Wilson
United Kingdom
Plymouth
flag msg tools
badge
There Can Be Only One! The Wrong One!
Avatar
mbmbmbmbmb
I think this is one of those situations where you as the Player must make the "correct" decision for the AEO.

What would you do if you were playing the AEO's next move yourself?

You must decide to play the most optimal move that you can in this instance in an attempt to inflict as much damage as possible.

In your example, I would be tempted to go for the bigger target myself, as it may result in more shaken units, which I could be able to attack later. However, a more valuable single target, if it were needed for the "Victory Conditions" would, of course, take priority.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean Druelinger
United States
Joppa
Maryland
flag msg tools
designer
mbmbmbmbmb
Hello

Ryan can you give me an example of the situation? I want to make sure I understand your question.

Thank you
Sean Druelinger
LnL Publishing
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryan
United States
flag msg tools
1 Player hardcore
badge
Lone Warrior
Avatar
mbmbmbmbmb
Here you go, Sean.



The USMC is Player controlled and the VC is AEO controlled.

In this image, the USMC units entered Hex G2 (sorry no Move counter) to melee the VC. The VC half squad is shaken, but Hero Quan, with the Rage skill (+1 FP during melee) is able to fight back. The firepower of the USMC units is 9 (with a +1 on the die roll from Sgt. Ash's leadership modifier). Quan, using Rage, has a FP of 2.

The USMC will eliminate the VC without a doubt, as the odds are 5:1 in their favor and they get to apply Sgt. Ash's leadership modifier. The AEO has a few different options against the PU group:

1) Hero Quan targets the entire stack: Odds of 2:9 = 1:3. Shifted to 1:2 on the melee table due to Quan's Hero ability for a kill number of 10 or higher.
2) Hero Quan targets two USMC squads: Odds of 2:5 = 1:2. Shifted to 2:3 on the melee table due to Quan's Hero ability for a kill number of 9 or higher.
3) Hero Quan targets two USMC squads: Odds of 2:4 = 1:2. Shifted to 2:3 on the melee table due to Quan's Hero ability for a kill number of 9 or higher.
4) Hero Quan targets the 3 IFP USMC squad: Odds of 2:3 = 2:3. Shifted to 1:1 on the melee table due to Quan's Hero ability for a kill number of 8 or higher.
5) Hero Quan targets one 2 IFP USMC squad: Odds of 2:2 = 1:1. Shifted to 3:2 on the melee table due to Quan's Hero ability for a kill number of 7 or higher.

It's something I could resolve using my own judgement or randomize selection via die roll...I have no problem with either. Just curious if there was "official" determination over how the AEO would act or what other players do.

Thanks!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Well, like you might expect considering how complicated this might get, melee resolutions are simply one of those times where you make the "best" choice from the perspective of the AEO deck.

I don't think there would be a suitable way to really handle it otherwise. Randomization would feel, well, random and strict rules or even general guidelines for it would be either complicated or vague to the point of uselessness.

So come up with what you would do if placed in the enemies shoes, do you go for that complete wipe out? How much does it hurt the US player to lose just one squad when you might just roll lucky....
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Cox
Japan
Tokyo
flag msg tools
Avatar
mbmbmbmbmb
I might say Quan is so Raged out he just randomly attacks a squad. He's just out for blood.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sean Druelinger
United States
Joppa
Maryland
flag msg tools
designer
mbmbmbmbmb
Hi Ryan

Thank you for the detailed breakdown of the combat results. At this point it is a judgement call. I can see this as a future chart that can be put up. Much of the decision on which one to attack would be based on the game situation. I can look to flowchart this out and put up a chart for testing. Let me know if you'd be interested in taking a look at it and providing feedback. It could take me a few weeks though.

thank you in advance
Sean Druelinger
LnL Publishing
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.