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Subject: Games for two without counting points to win rss

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Joyce Wolthuis - van Wijk
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My husband and I like to play games together. My husband doesn't like games where you only know at the end who has won by counting points. (e.g. duel, 5 tribes). He likes games like Risk, Stratego and Scotland Yard. I don't like games where luck is of a big influence (e.g. by throwing dice). What game would be perfect for us?
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Hive Pocket
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Paul Herrald
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Fury of Dracula

 
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Michael Lowrey
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Charlotte
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The Blood of an Englishman
Battle Sheep
 
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I am Abomination
France
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Lewis & Clark
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Tom Lopresti
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GIPF series of games
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Greg Darcy
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+1 Hive/Pocket
And for that matter, pretty much any abstract.
Chess, Go, Santorini all come to mind. As do all the games in the GIPF project, but that has already been mentioned

Hanamikoji comes close, but you have to count to 4.

Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
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I am Abomination
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Mr. Jack Pocket would also work (either find the killer or don't.)
Dark Dealings in the newly dubbed hardcore mode is basically: don't get eliminated. Works well with two since the not eliminated player instantly wins.
Triplock asks to meet victory conditions. One of which is points but having the most points doesn't matter, you just need 10.
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Will Shaw
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Too many games, too little time
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Onitama
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Brett B
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NSW
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Santorini
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Tobias
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Battle Line
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Game Player
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Raptor
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Randatollah
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I am partial to Kulami. It is a pure strategy game that my wife, who generally doesn't like that kind of game, also enjoys.
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dsco bee
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Leeds
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Lord of the Rings: The Confrontation - it has some of the hidden information your husband enjoys in Scotland Yard, and it's often compared to Stratego thanks to the hidden pieces. No luck, lots of bluffing, and the victory conditions are not point based - either Frodo destroys the ring or Sauron kills Frodo.
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mister lee
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Ontario
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The Quest for El Dorado
Really good racing deck builder
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f s
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Very hard to say. And most of the already suggested games are very good.

Maybe The Quest for El Dorado would be a good choice too. It is a racing game, so you can always see exactly where you are. I have played it a lot in the last two weeks or so and find it highly entertaining. Also easy to get into and does not last longer than an hour with two players, more likely half an hour (plus some set-up and teardown time).

EDIT: Just saw Canadiankorean typed faster than me. So this is the second recommendation for that excellent game then.

Jambo or Asante could also be a good choice. Winning is decided by having a certain ammount of money first and money is always open. So in that sense, those are racing games too. However, they have a strong trading element and a lot of interesting interaction between numerous card effects. But the game does not feel overwhelming to most people; i.e. not too complicated, not too much choice. Highly recommended.
 
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'Bernard Wingrave'
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Attika (which although it is out of print is available in the BGG marketplace) is a race to either connect 2 shrines or build all your buildings. Great game, especially with 2 players.
 
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Tomello Visello
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Reston
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Battle Sheep last player standing (but already mentioned)
PiƱata / Balloon Cup well, first one to count of 3
 
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Jason C
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Star Wars: Empire vs. Rebellion

A little box with lots of strategy. Can you outwit your opponent?

No dice. You do win with victory points but not the kind your husband dislikes.
 
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Village Idiot
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These have dice, but are fantastic euros with very little luck and many ways to manipulate the dice:
The Oracle of Delphi - first to complete all 12 objectives and get back to Zeus wins
Rajas of the Ganges - first to have their money and fame tracks cross each other wins

No dice, but some minor luck with the spinner for workers
Montana - first to build all their settlements wins

No dice, but some educated deductive guessing at the end:
Martinique - win by finding the secret location of the treasure
 
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Edwin Woody
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Pottsboro
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Long Live the Queen would fit, although it is pretty light and fairly luck heavy.

The aforementioned abstracts are good, and I own Onitama, along with The Duke, Codinca and Jarl: The Vikings Tile-Laying Game.

Dexterity games like Suspend or Rhino Hero also don't rely on points.

Then there are player elimination and social deduction games. BANG! The Dice Game and Salem 1692 are a couple of those in my collection.

 
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Andrew
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GregDarcy wrote:
+1 Hive/Pocket
And for that matter, pretty much any abstract.


There are some notable exceptions, such as Azul. However, I'd say Azul gets a pass because the score is kept during the game and it doesn't have a huge end-game scoring component, so there isn't a tedious final reveal.

+1 Hive
+1 Santorini
 
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