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Subject: Games where everything feels satisfying/ good rss

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Zach
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Castles of burgundy is one of my favorite games because no matter what you do, it feels good. Even getting workers feels good- always good to have workers. There’s very rarely a turn where you can truly do nothing; there’s no punishments if you can’t feed your workers; there’s no wasted dice. Actions either feel satisfying or oh my gosh that was the most satisfying thing I’ve ever done.

Any other recommendations for games like this? Has to play well with 2 and super ultra bonus points if it has a solo mode.

In before Trajan- also a great game (although I like it a bit less).
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Haakon Gaarder
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The recent game Rajas of The Ganges is like that. Constantly rewarding and fun.
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Matt Gustafson
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“The elements of good trading are: (1) cutting losses, (2) cutting losses, and (3) cutting losses. If you can follow these three rules, you may have a chance.” – Ed Seykota
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Fields of Arle
 
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Jeremy Gray
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I've always had a great time playing La Granja. It's a little on the heavier side, but there are many "anytime" actions that make the game really flexible and (relatively) easy-going.
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Derry Salewski
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Do you just not care about winning? Are incapable of thinking that far ahead?

It's hard to figure out what you'd like.

Wasting actions taking workers in cob realy should not be stimulating your pleasure centers...
 
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A M
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scifiantihero wrote:
Do you just not care about winning? Are incapable of thinking that far ahead?

It's hard to figure out what you'd like.

Wasting actions taking workers in cob realy should not be stimulating your pleasure centers...


You forgot to yell "get off my lawn!"
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Greg
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Russian Railroads

I'm not usually a point salad fan, but this thing spits out so many points, it's hard not to go squee when you are scoring triple digits in the last turn. You are constantly hitting bonuses that just ramp up your VP engine and they are all satisfying.
 
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A M
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I feel this way about Once Upon a Time: The Storytelling Card Game. It doesn't have very precise mechanics, but because you're essentially engaging in competitive storytelling, every card you play ends up shaping the final narrative. All the turns are simultaneous, and nothing is ever wasted.
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David Janik-Jones
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Great War Commander, Cats were once worshipped as gods and they haven't forgotten this, Combat Commander Europe, The Raven King (game publisher) ... that's me!, Combat Commander Pacific
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How heavy are you looking for, Zach?

Rajas, as previously mentioned, is an excellent choice. Endeavor, Snowdonia, and Viticulture also give me a similar feeling, at roughly the same weight. If you wanted to go lighter, the recently published Azul and Sagrada might also be a good fit.
 
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Game Player
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World's Fair 1893 is definitely like this. You get something on every turn. It's a very light euro. There's an unofficial solo variant that seems easy to use.
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Zach
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Haakon Gaarder wrote:
The recent game Rajas of The Ganges is like that. Constantly rewarding and fun.


I looked into this and it looks great! I ordered it. Thanks!

Thanks for all the recs. I’ve thought about fields of arle but isn’t there some kind of feed your people kind of thing?

Interesting, never even thought of Russian railroads. Thanks!
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Aaron Yoder
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You DO need to feed your people in Arle. I don't consider it stressful (because it is very easy to do), but yeah, you are punished for not doing it.

I recommend Concordia. There's literally NOTHING you can do to feel down about yourself. Every turn is growth, increase, movement. And you don't even know who won until the very end, so there's no way to feel like you're falling behind and won't ever catch up, either.
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La Granja is solid. I was kind of angry the first time I played it solo because it just felt like a mess but it started orchestrating beautifully. I would say either Trajan or Puerto Rico are my favorite games but for some reason La Granja gets more play by my own urging. I think its because it hits all the right marks in game length, rhythm and combos. I also love how it plays a different temperment each time. Kind of like watching a paper airplane fly a slightly different path on each cast. There's something intriguing about it. It can be a little frustrating in the end when you're one delivery away from completing something but that's also what makes it feel like a game with some consequence instead of a complete handout.
 
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James C
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nomoredroids wrote:
You DO need to feed your people in Arle. I don't consider it stressful (because it is very easy to do), but yeah, you are punished for not doing it.

I recommend Concordia. There's literally NOTHING you can do to feel down about yourself. Every turn is growth, increase, movement. And you don't even know who won until the very end, so there's no way to feel like you're falling behind and won't ever catch up, either.


This guy sounds smart, listen to him.
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Zach
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SuperGLS wrote:
nomoredroids wrote:
You DO need to feed your people in Arle. I don't consider it stressful (because it is very easy to do), but yeah, you are punished for not doing it.

I recommend Concordia. There's literally NOTHING you can do to feel down about yourself. Every turn is growth, increase, movement. And you don't even know who won until the very end, so there's no way to feel like you're falling behind and won't ever catch up, either.


This guy sounds smart, listen to him.


Concordia has been on my to buy list for...ever.
Great game.
 
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The Gnarlo
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Bob Ross: Art of Chill Game. You've got a happy little palette and happy little paint, and a happy little painting on a happy little easel. What's not to love? Hell, I can just stare at the box and smile and smile...
 
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K S
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Maybe Xia: Legends of a Drift System?
 
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corum irsei
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Great Western Trail gave me that feeling. It's probably because it's very much a point-salad game: no matter what you do, it's going to give you points in the end...

(And that's also why I wasn't overly impressed by the game - apart from not caring about the theme: I didn't feel like my choices mattered much.)
 
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Julien
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La Granja: No Siesta
 
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Tom Lopresti
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Sherlock Holmes Consulting Detective
 
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s3kt0r wrote:
Russian Railroads

I'm not usually a point salad fan, but this thing spits out so many points, it's hard not to go squee when you are scoring triple digits in the last turn. You are constantly hitting bonuses that just ramp up your VP engine and they are all satisfying.


I am not against Russian Railroads at all, love it as a solo game.
But multiplayer it is quite cut-throat with the worker placement, plus the planning involved is on the heavy side of things.

I find Castles of Burgundy way more enjoyable.

Fields of Arle is a good suggestion for a mellow, feel-good game. Especially if played with someone of a similar mindset. Every game gets harsh if you play harsh people.
 
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Ezequiel Vieira
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Viticulture Essential Edition
 
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Keith R
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zb1035 wrote:
SuperGLS wrote:
nomoredroids wrote:
You DO need to feed your people in Arle. I don't consider it stressful (because it is very easy to do), but yeah, you are punished for not doing it.

I recommend Concordia. There's literally NOTHING you can do to feel down about yourself. Every turn is growth, increase, movement. And you don't even know who won until the very end, so there's no way to feel like you're falling behind and won't ever catch up, either.


This guy sounds smart, listen to him.


Concordia has been on my to buy list for...ever.
Great game.


If you really are interested in Concordia, it's one of the games to can purchase via Google Express desk they have going. 30% off if you are first time user of the app.

I think starting price is about $43.50, so would be about $30 range after discount.

Check out the hot deals section for more details
 
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Momo Momo
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E2EK1ELBR wrote:


Just thinking about this game makes me happy.
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A M
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I would also add Lanterns: The Harvest Festival to the list. The artwork is gorgeous, you receive benefits on every turn (including your opponents' turns), and placing tiles is immensely aesthetically pleasing. There are really no active negative effects, except on the rare instance where you are blocked from receiving a card due to scarcity - and even that never lasts long. It's just a lovely game.
 
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