With a flying boat attached, and at alert level at 1 to 4, there will be multiple alert hazrad assigned during the hazard phase. Do I split them up equally among the same flight, across all flights or just on the unfortunate B-25 the flying boat was shadowing?
If it only affects the lone B-25, I supposed gunnery roll for each fighter hazard? No limit on how many times one B-25 can shoot?
Last edited Fri Mar 2, 2018 5:17 am (Total Number of Edits: 1)
You replace the attached flying boat counter with the alert hazards that are drawn the next turn. So, the unfortunate B-25 gets jumped. Then, move on to the interceptor rules.
Resolve the alert hazards one at a time. First, gunnery, then take a hit or fly independently and consume one fuel if unsuccessful. If the B-25 is already flying independently, then it either takes the hit or consumes one fuel if the gunnery attack fails.