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Subject: Randomly Varying Starting Provinces rss

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Jon Snow
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I've played 8 games so far. Since the Home Provinces for each clan are part of the game design, I've been hesitant to change this. For example, the powerful Lotus Clan (Purple), starts in the most isolated province of Nagato. On the other hand, the most mobile clan Dragonfly (Light Blue) starts in Hokkaido, a province with some of the most connections to others by sea lane, which is not balancing in the same way.

Since in Rising Sun Home Provinces mean nothing to their clan other than a starting position, and in fact you tend to move out of a province after you gain its War Province Token, there seems to be no need to keep them the same. And as all you'd have to do to vary the set up is choose your player clans for any game and then randomly draw a War Province Tile for each to generate a new set up, it would be easy to do.

This simple variant would not mess with the rules or require any changes.
But it would have a major impact on that first Tea Ceremony, and totally break up many patterns about how to best play a particular clan.
Combined with Changing the Season Card Displays--see my other thread on that--it would provide a very different environment for strategy.

I haven't seen anyone else propose this yet. What do you think?
 
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Michael R

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chas59 wrote:
I've played 8 games so far. Since the Home Provinces for each clan are part of the game design, I've been hesitant to change this. For example, the powerful Lotus Clan (Purple), starts in the most isolated province of Nagato. On the other hand, the most mobile clan Dragonfly (Light Blue) starts in Hokkaido, a province with some of the most connections to others by sea lane, which is not balancing in the same way.

...

I haven't seen anyone else propose this yet. What do you think?


Perhaps this has been obvious to everyone for a while, but I just noticed tonight that the three clans with the highest honor (Koi, Lotus, Sun) have the fewest neighboring provinces (2, 1, 2). Since I've noticed that, I cannot help but think that this is intentionally designed to get the first player(s) in Spring to play marshal mandates.
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Casey Smith
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tricil wrote:
chas59 wrote:
I've played 8 games so far. Since the Home Provinces for each clan are part of the game design, I've been hesitant to change this. For example, the powerful Lotus Clan (Purple), starts in the most isolated province of Nagato. On the other hand, the most mobile clan Dragonfly (Light Blue) starts in Hokkaido, a province with some of the most connections to others by sea lane, which is not balancing in the same way.

...

I haven't seen anyone else propose this yet. What do you think?


Perhaps this has been obvious to everyone for a while, but I just noticed tonight that the three clans with the highest honor (Koi, Lotus, Sun) have the fewest neighboring provinces (2, 1, 2). Since I've noticed that, I cannot help but think that this is intentionally designed to get the first player(s) in Spring to play marshal mandates.


I’ve noticed too that I think the lower honor clans have better harvest awards.
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Bobby Sanmiguel
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LAWRENCEVILLE
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Starting provinces are assigned for a reason. There's no reason to change the rules of a game that's well designed just to change it. If you want more variability use the Kami Unbound expansion.

And the Dragonfly clan is in Hokkaido to make their ability not too powerful. If they started in Nagato the isolation would help them and do nothing to hurt them.
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