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Scythe» Forums » Strategy

Subject: First moves rss

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Tim Braumoeller
Italy
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Hello, i would like to ask what are good first moves.

We are a group of 4 friends (two couples)
Now i'm thinking what could be a solid first action.

Should i try to reach first UPGRADE (and by the way, which one, maybe moving faster plus what, constructing mechs/better upgrades?)

Or maybe it's better to construct a MECH (yes, he can move across water. But there are resources in your hinterland, no?)

Or even possible, lets ENLIST, to have it early means the other players help you out :-)


Thank you in advance
Tim, Turin (Italy)


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James J
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It is entirely dependent on which faction and which player mat you have. There’s literally no uniformly best first choice of bottom action to aim for. It’s even dependent on what objectives you’ve drawn and whether you think you can fit them in to your strategy. It’s even dependent on which other factions are in play and how they might interact with you on the board and as you say with enlisting.
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Maximilian Berbechelov
Bulgaria
Sofia
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Going early for the Enlist star is generally a good idea. If your enemies tend to play aggressively you could go for at least one mech from the first couple of moves. It helps support your character on the way to the factory and it helps secure a nice building-bonus-tile location.

Also if you find yourself totally lost first moves I would suggest you to look at what's your bottom action in the "Produce" column. Place couple (or as many as you need) workers there and just go for Produce and immediate bottom row action.
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Andres Montanes-Lleras
Colombia
Bogota
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As James J. points out, it depends on your faction, player mat and overall situation at the beginning of the game.

I play exclusively solo and always use the Albion faction, so that affects my decisions, but in general I always try to reach the factory as soon as possible to put my flag there and get the factory card before the automa. That means that my first action is usually moving and then I alternate moving with production first, then upgrading (though this varies depending on the specific player mat).

Once I am able to upgrade my first choice for the top row is usually being able to move more units, while the first choice for the bottom row varies deppending on what I will be doing next (since Albion does not have easy access to wood, I rarely pick building, opting instead for upgrading, recruiting or mechs).
 
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Todd Coman
United States
Virginia
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Another possibility the designer suggested in his "Top 5 Strategies" video was to Trade and Produce as your first two moves, to get a BRA quickly.
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Guillaume Lefebvre
Canada
Laval
Québec
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Jjdelanoche wrote:
It is entirely dependent on which faction and which player mat you have. There’s literally no uniformly best first choice of bottom action to aim for. It’s even dependent on what objectives you’ve drawn and whether you think you can fit them in to your strategy. It’s even dependent on which other factions are in play and how they might interact with you on the board and as you say with enlisting.


Yep. I usually take a few moments to study to combination of resources available (faction) and try to maximize early bottom row actions, either by shooting towards the 2 resources purchases, or via an upgrade that will create one I can exploit effectively.
 
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David Vestal
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In general, my first three actions are Move, Trade, Produce in an order that allows me to get a worker onto a village, produce a 3rd worker, and trade for the same resource my 2nd worker produced to allow for enough resources to take a bottom row action.

Since the OP was specifically asking about bottom-row actions, I'd suggest that Scythe is a game, to some extent, about specialization. Having 3 buildings and 3 mechs gives you 0 stars, while having 4 buildings and 0 mechs gives you 1 star - you don't want the game to end while you're in the former position. So I generally look at how my bottom-row actions align to my player mat and faction, and pick 2 or 3 to aim to complete over the course of the game (e.g. deploy 4 mechs).
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Tim Braumoeller
Italy
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Thank you very much, now its more clear what to do 😀. Looking forward to our nexr playing-evening / night.
 
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Chris Laudermilk
United States
Orange County
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lordhong wrote:
Jjdelanoche wrote:
It is entirely dependent on which faction and which player mat you have. There’s literally no uniformly best first choice of bottom action to aim for. It’s even dependent on what objectives you’ve drawn and whether you think you can fit them in to your strategy. It’s even dependent on which other factions are in play and how they might interact with you on the board and as you say with enlisting.


Yep. I usually take a few moments to study to combination of resources available (faction) and try to maximize early bottom row actions, either by shooting towards the 2 resources purchases, or via an upgrade that will create one I can exploit effectively.

This. My first "move" is to take a good look at the player mat I have to see where it's pointing me (i.e., what's the big bottom row payout action?), then compare against my faction and base territories. I'll go from there.
 
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Guilherme Lima
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Alaska
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I do know what the worst initial move is: pay to trade/bolster, and then chose not to get any benefit from the action.

As second worst I'd say take a move action and swap the workers around. You could also chose to produce and then produce nothing, but I like the previous option cause it feels like they're dancing around...
 
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Carter J Burke
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GFLima wrote:
As second worst I'd say take a move action and swap the workers around. You could also chose to produce and then produce nothing, but I like the previous option cause it feels like they're dancing around...


What’s wrong with dancing? someone needs to make a dance-off objective expansion card! whistle lol
 
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Guilherme Lima
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Carter_Burke wrote:
GFLima wrote:
As second worst I'd say take a move action and swap the workers around. You could also chose to produce and then produce nothing, but I like the previous option cause it feels like they're dancing around...


What’s wrong with dancing? someone needs to make a dance-off objective expansion card! whistle lol



DANCE AROUND THE MAYPOLE
Before your turn, have three workers on three mutually adjacent territories where one of them is a village and one contains at least one wood resource token, then perform a move action which swaps the placement of at all three workers.


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