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Subject: How to proceed after the first chapter? rss

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Marc Kaiser
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We played the first chapter of the scenario-book as a kind of a tutorial.

How to best proceed from here: clearly we could play along the scenario but the overall lore we skipped anyway (story is a bit half-baked to our taste) hence the scenarios have more of a fixed setup character to it.
Should we directly skip to random play? Do the scenarios have a ramp-up in terms of difficulty/complexity? What has been your experience?

Thank you!
 
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Robert Newnham
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Worthing
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I too am wondering this same thing, I guess it's personal preference but I feel like someone more experienced with thunderstone might have a good next step. - the quest seems like it would play very similarly as only small things change.
 
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Mike Spartz
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Golden valley
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I've been playing the scenarios with my roommate. The awesome part of them is by the end I'll have learned all of the cards except the handful of non-quest related cards and all scenarios have synergy on the cards that will encourage you to play with class/item/spell/weapon combos you may have skipped.

I was leaning really hard of fights and clerics in the first quest with my roommate using rogues and wizards. In the first session of the second quest they have the dwarven wizard who enchants weapons, the rogue who gets a bonus using daggers and the punch daggers so I switched to rogue and wizard. There were some epic turns where my three daggers were doing a combined 17 damage before I added the wizard and rogue.

There is also the rule about adding 1 card do your starting deck per session and that has really opened up some interesting ideas.
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Ian Toltz
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The big thing is that Thunderstone historically hasn't done well with purely random setups, and I suspect the same is true of Quest. There are so many abilities that are only relevant if certain other things are available.

I'd just play through them all in order. Should give you a nice survey of most of the cards in the game, and more importantly those are all pre-made setups and hopefully AEG's arranged them so that they're well-balanced.
 
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Marc Kaiser
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Asmor wrote:
The big thing is that Thunderstone historically hasn't done well with purely random setups, and I suspect the same is true of Quest. There are so many abilities that are only relevant if certain other things are available.

I'd just play through them all in order. Should give you a nice survey of most of the cards in the game, and more importantly those are all pre-made setups and hopefully AEG's arranged them so that they're well-balanced.


Ok that makes sense. So the scenario book should be more read as a "suggested setup" rather than a chronicle order of chapters. So you could flip through the pages and play any chapter in any order.
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Ian Toltz
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That's how I'm using it.
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Justin H

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Barandum wrote:
Asmor wrote:
The big thing is that Thunderstone historically hasn't done well with purely random setups, and I suspect the same is true of Quest. There are so many abilities that are only relevant if certain other things are available.

I'd just play through them all in order. Should give you a nice survey of most of the cards in the game, and more importantly those are all pre-made setups and hopefully AEG's arranged them so that they're well-balanced.


Ok that makes sense. So the scenario book should be more read as a "suggested setup" rather than a chronicle order of chapters. So you could flip through the pages and play any chapter in any order.


That's how I view the scenario book as well. I actually play mostly random setups. The mostly part meaning that sometimes the randomness is slightly altered upon Hero choice or something like that. For example, if there is a Hero selected that gets bonuses from Blunt Weapons, we will make sure the Market has at least one random Blunt Weapon.
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Rich Zizik
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We played the third scenario of the first chapter last night. We changed the setup slightly because it included Stormhand heroes, but then there were no edged weapons in the village at all to go with them. I think we switched out the maul for short swords. So that is something to watch out for, I don't like having a hero in the setup that nobody would ever use.
 
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/|\ Roland /|\
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In other words... what we need is an updated randomizer website:

http://www.thundermaster.net/

and app:

ThunderAid
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A Frag
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The random set up in Quest does lend itself to somewhat of a synergistic set-up in that some of the hero randomizers list keywords that allow you to add some marketplace cards that will synergize with them. This makes it more of a semi-random set-up, but also leads to a better gaming experience IMO.
 
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Marc Kaiser
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ath3ist wrote:
In other words... what we need is an updated randomizer website:

http://www.thundermaster.net/

and app:

ThunderAid


That would be great!
 
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Dean L
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ath3ist wrote:
In other words... what we need is an updated randomizer website:

http://www.thundermaster.net/

and app:

ThunderAid


I sort of think fan-made quests would be even better. I like how the quest system puts specific set ups at the heart of the design, moving away from the random versions that can sometimes produce dull games (albeit also sometimes produce great ones).

Shouldn't be too hard to do once people get the hang of it.
 
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