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Root» Forums » Rules

Subject: Rabbit Dominance Victory may be too easy rss

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Chris W
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If your starting zone is the top right corner mouse clearing, the Rabbit Dominance victory seems pretty easy to achieve since your starting clearing is connected to 3 rabbit clearings. This is especially true for the Cats and Eyrie since they can move, recruit, and build pretty quickly.

We should have probably put more focus on preventing the other players from ruling 3 matching clearings.

Can you claim a discarded fox, rabbit, or mouse dominance card by discarding a bird card?
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Cole Wehrle
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McChew wrote:
Can you claim a discarded fox, rabbit, or mouse dominance card by discarding a bird card?


Yes.
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Ethan Furman
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McChew wrote:
If your starting zone is the top right corner mouse clearing, the Rabbit Dominance victory seems pretty easy to achieve since your starting clearing is connected to 3 rabbit clearings.

Hopefully the map will be adjusted with the Dominance Victories in mind.
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Cole Wehrle
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stoneleaf wrote:
McChew wrote:
If your starting zone is the top right corner mouse clearing, the Rabbit Dominance victory seems pretty easy to achieve since your starting clearing is connected to 3 rabbit clearings.

Hopefully the map will be adjusted with the Dominance Victories in mind.


The dominance cards will work on any map configuration. We've been playing a lot on our "winter" board (with randomized clearings). One of the map setups we use is a purposely "clustered." This would seem to make the dominance cards broken but, in fact, it just means that players are just more worried about them and so they are protected against. Even in the present board with a player vying for dominance cards early, they will have troubles if the rabbit dominance is their first and only plan.
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Ethan Furman
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McChew wrote:
If your starting zone is the top right corner mouse clearing, the Rabbit Dominance victory seems pretty easy to achieve since your starting clearing is connected to 3 rabbit clearings.
stoneleaf wrote:
Hopefully the map will be adjusted with the Dominance Victories in mind.
Cole Wehrle wrote:
The dominance cards will work on any map configuration.
The point being, however, that if a player starts in the upper right corner (especially the Marquise, which starts by ruling nearly every clearing on the board) then the other players' movements are dictated by trying to wrest control of some of those clearings away from that player, and/or holding on to the Rabbit Dominance card.

Cole Wehrle wrote:
We've been playing a lot on our "winter" board (with randomized clearings). One of the map setups we use is purposely "clustered."

Sure, advanced layouts belong on the Winter side.


Cole Wehrle wrote:
Even in the present board with a player vying for dominance cards early, they will have troubles if the rabbit dominance is their first and only plan.

They don't have to vie early; i.e. the Marquise can start with those clearings, keep them protected, and earn VP while waiting for that card to come up.

Cole Wehrle wrote:
This would seem to make the dominance cards broken but, in fact, it just means that players are just more worried about them and so they are protected against.

Protecting against a Fox or Mouse dominance card means being aware of the locations on the map, and taking steps if it becomes likely. Protecting against a Rabbit dominance card on the default map means being forced to take at least one of those clearings, and possibly the Rabbit clearing in the lower left corner, from whomever starts in the upper right corner.

Actually, examining this closer I see the Marquise starts off by ruling all three of those clearings, and possibly the fourth, even if she doesn't start in that corner unless the other players adjust their starting positions to counter that.

I don't think such forced choices belong on the default map.
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Ethan Furman
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Another option would be to move one of the paths from the upper right corner to the mouse clearing instead, or just remove one of them altogether.
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