GeekGold Bonus for All Supporters at year's end: 1000!
18 Days Left
This Friday I flew 6 hours cross country, did not know anyone on the plane, and they fed me. My good friend Francisco had just finished the Allied opening of the war charts, so I had the time to sit down with Erasmus v2.12 to play Japanese Erasmus versus Allied Erasmus for the opening of the campaign game. What is more interesting is while playing this out and having the time to think I found a new a more efficient way to neutralize the DEI if you have a hand with only one military event or a few military events with restrictions.
I implemented the new routine in this play through conducted at 35k feet while listening to the Phlash playing 60’s hits. Freakin heaven…
What follows is the January-April 1942 turn with Erasmus versus Erasmus
The Allied ‘Bot drew:
4. Arcadia Conference
73 WiE Major (Event)
10 MacArthurISR (Event)
58 Op Romulus
81 China Offensive
32 Op I GO
40 Op U GO
23 Op RE
54 WiE Minor (Event)
75 Sub Attack
43 Tojo Resigns (Event)
Log Value: 17
So, at a high level here are my notes on what happened.
Conservative Air Superiority Strategy
J1: I-GO; via Card Selection Case D; Axis, Neutralize Allied HQs;
CF HQ 7 activations
a. TF Manila: 5th AD, 21st AF (extra act), 2nd AD, 3rd AD
b. TF Singapore: 22nd AF, 23rd AF, (extra act) 25 AF
Manila: FEAF eliminated, 5th AD reduced (critical hit)
Singapore: MA air reduced (.25x of 48), JP no damage
A1: Malaya Evacuation
81 China Offensive as a 2OC
a. 8th Aus to Gendarm
b. [MA] air to Palembang
J2: Conservative Air Superiority; Neutralize Singapore
OP RI CF HQ 6 act
a. Singapore: 22nd AF
b. Jolo: 1st SN 1ASP, 21st AF (to Makassar)
c. Makassar: 2nd SN 1 ASP
d. Batavia: CA Mogami (one short of invasion)
a. JP 10 hits, MA air eliim, A: 1 hit, no dmg
b. No battle
c. No battle
d. 2x zero, no dmg CA Mogami to Jolo
A2: Arcadia; ABDA HQ to Tjilatjap
J3: Op UGO or 3OC (Workers Strike)? Neutralize HQ (ABDA note 7)
3OC CF HQ for 6 act
a. BB Kongo, CVL Ryujo, CVL Zuiho (AZOI cover Teloebetoeng)
b. Teloekbetoeng: [25th Army] 1 ASP + CA Takao
c. Reinforce: 22nd AF, PBM to Teloebetoeng
Allied Reaction: Intercept
Dutch CL to Tjilatjap (PBM Soerbaja)
Tjilatjap battle: JP 14 hits, Dutch air reduced, A 3 hits, no dmg
A3: CBI Defense
SEAC 5 act, no battles
a. Ist Ind to Rangoon
b. 1st Burma (hex 2007)
c. Chinese units to indicated locations on chart
J4: Neutralize HQ (ABDA)
1 OC (Sub Attack)
a. 22nd AF, CA Takao attack Tjilatjap
JP 33 hits, Dutch air eliminated, ABDA OOS due to 22nd AF AZOI
J5: Neutralize DEI
U GO CF HQ 7 act
a. Banjarmasin (Jolo) CA Mogami + 1st SN 0 ASP, 3rd AD
b. Kuantan 25th AF, 38th Army
c. 4th AD, 14th Army
Surprise Attack (dr 9)
Kuantan: Air, 3rd Indian reduced, then eliminated in ground combat, JP no damage
Manila: Air reduces US Reserve Corps, then eliminated in ground combat, JP no damage, SW Pac to GT track
J6: Defense Perimeter
1 OC Tojo
a. Guadalcanal: Rabaul CA Aoba + SS Bde
A6: WiE Major (Event) WiE to +1
J7: WiE Minor move WIE to -1
A7: MacArthur to FoQ
At the conclusion of the turn the Philippines surrendered, Singapore was undefended, and the DEI has to be conquered. However while playing this game out after 15 years, I discovered a more efficient way to neutralize the DEI that requires no invasion battle hexes. This is particularly useful if you only have one military event.
Japanese Erasmus now uses this set of instructions to neutralize the DEI, meaning that all DEI ports have an AZOI over them to prevent Allied reinforcements from being placed there.
1. Jolo 
2. Makassar 
4. Bandjermasin 
Note 4 states that in Post Battle Movement you have to move in an air or carrier unit.
I will now continue and play out turn 3, then start another game.
Erasmus is a lot of work, but I have to say I am enjoying the process.
- Last edited Sun Mar 11, 2018 7:02 am (Total Number of Edits: 4)
- Posted Sun Mar 11, 2018 3:34 am
Dances With Militias
conducted at 35k feet while listening to the Phlash playing 60’s hits.
That's what parachutes are for.
Mark: I just landed in Korea last night...while I was at 35K' I started Willmott's Empires in the Balance and played around with Op IAI and DEI neutralization in Vassal myself
I like the above strategy. While I was playing the Vassal, die rolls ere killing the Japanese. JP would either fail Wake, Hong Kong, Davao or somewhere else "critical" (every activation and battle seems critical for the Japanese at that point!). If you bring the kitchen sink to each battle you can't do enough (or you feel that way); I guess you have to determine the risk you want to take.
What became very apparent to me was how important your PBM moves are; you have to think ahead to get the right forces in the right place to enable your future moves/attacks.
But overall all I am currently in the frame of mind that as the JP you have to kill all AP air and naval between Singapore, Philippines and DEI and place Malaya, ABDA (assuming it's played) and MacArthur HQs OOS as soon as possible...definitely by the end of Turn 2. Then you can take Manila, Singapore and the DEI out at pretty much your leisure before the AP reinforcements arrive and you have to choose where to go next.
As expressed elsewhere thanks for a great game, your continued support of it, and Erasmus. Can't wait to see the new version!
The real value of this DEI neutralization option is all four locations do not require a battle hex (Jolo, Makassar, Bandjermasin, and Teloekbetoeng). This means that you can get good mileage out of an OC to take these key locations, neutralize the DEI and still make an attack somewhere.
Technically speaking I believe you don't even need Jolo depending on the card. You already have Miri which can cover Tarakan, Bandjermasin covers Balikpapan and Soerabaja, while serving as the air base hop you need to PBM to Makassar to cover Koepang and Kendari. Teloekbetoeng takes care of the rest.