-Was it enough for me to take a Heretic/Witch captive that I defeated in a battle on any space on my way through the Lowlands or only those I encountered in a battle while at a Clue token space? Also, do you get XP/Gold immediatly after the fight for capturing them or only if a monster is executed to make room for a higher XP captive?
you get the rewards & loot when you first defeat them in the fight as normal.
-When it came to the trial, I had previously flipped the clue token at the Catacombs due to a danger card. I therefore flipped the 3 other tokens (they were 4 in all because of a 2 adventurer game) and increased their danger level. One of which was my base, The Fishmonger Camp, which had Town level of 4 and Clue token numbered 3.
Should I decrease it to 3 in danger level? It felt horrible to see my base fall suddenly into chaos due to cult activity but it fit thematically so I went with it.
yeah the fishmonger camp would be reduced from town level 4 to danger level 3, but this doesn't remove the base counter.
-Also, under the trial segment: "Next, roll a d6 on the table below to determine the cult's reaction. Roll an additional D6 for each Clue counter remaining on the board...." Would that be 1 D6 + 3 D6 for the three Clue tokens that were flipped during the start of the Trial?
yeah, four dice total & use the lowest of all four (you left a lot of cultists out there)