Luke Hector
United Kingdom
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Is it possible to have Eldritch Horror fatigue? Certainly feels like it with the rate that expansions are coming out for it - it's getting ridiculous. Remember when Fantasy Flight once claimed that this would be a more streamlined version of Arkham Horror with considerably less bloat. Ha ha ha, good one Fantasy Flight, we almost believed you for a second. Well give them credit, they did streamline Arkham Horror, though perhaps not to the point of being an accessible game for all, but man did they jump on the expansion band wagon and bloat this thing up!

I've lost track now of how many there are and I've got every single one - so many that all my Arkham Horror / Eldritch Horror collection is contained within an Arkham Vault wooden box. It's arranged for quick assembly, but man it's like looking at the Ark of the Covenant - so much in there and it weighs a metric ton. So I guess I'm adding another expansion to the vault and it's a big box at that yet there's no board with this one. . . so why the big box?

Designer: Nikki Valens

Publisher: Fantasy Flight Games

Age: 14+

Players: 1-8

Time: 120-180 minutes

RRP: £49.99


Have you ever had one of those presents at Xmas that's full of packaging just to make it look bigger than it actually is? Or a pass the parcel game where it starts off like a beachball and by the time it gets back round to you it's like ping pong sized? That's the same feeling this box gives you when you open it. It's the size of a big box expansion, but there's zero reason it needed to be. There's no extra board, the rulesheet is foldable and all the cards fit within the "Star Wars" trench with room to spare. I guarantee you, the only reason this box is the size it is, is because of the punchout sheet for the tokens.

Now I'm no expert on logistics and printing, but SURELY it's not that hard to simply have multiple smaller sheets rather than one big one. The cost difference cannot be that much can it? It's not like the cost of this expansion (and it's not a cheap one) is solely sucked up by the cool artwork? A lot of the tokens are actually just duplicates of base game components anyway right down to another epic Cthlulhu monster. . . . err hello we already have one, since when are there ever 2 in one sitting? Split the sheet in half, remove the duplicates and you have a small box expansion for half the price. It's so mind boggling that I would almost call it deliberately deceptive play. Look at the back of the box and notice that this is the first big box expansion where they don't show all the components in play. . . . coincidence?

Obviously everything is nice looking and you've got great artwork as usual, but you know a lot of is probably recycled from other Lovecraftian games anyway. As value for money goes, this is an epic fail on an extradimensional level and one which is going to bring up concern in the future on new releases.


Well hopefully the content that is there can make up for the poor value. Yes and no on that front. Let's start with what I like. . . . or at least aren't angered by. It's always nice to get new Ancient Ones and Investigators to use, even though on the latter we've bloated enough. But Ancient Ones give new variations in play and the two featured here both work nicely with their unique styles. But the added bonus with these is that niether one requires an extension board. In previous big box expansions you usually required the additional board with one of the Ancient Ones (you can’t play Rise of the Elder Things without the Antarctica board and you can’t play Hypnos without the Dreamlands board). Now you get two that don't, which means easier setup and rules teaching.

Resources are fine, though to be honest we don't need more actions to do in a turn now. But they do help make resting a bit more worthwhile and can help low influence players acquire the items they need so I'll use them.

Personal Stories are a mixed bag. I like the idea of them, it's nice to have some extra flavour for your character and even though it's bloat, it's a very easy addition to a game - simply deal it out to each player and let them read it. But here's the catch. If you complete them successfully, the benefit is really nice and welcome, but not powerful to the point of game breaking. However the penalty you suffer for failing them is so punishing that it's actually better to simply commit suicide and start a new character, they really are that bad. And this is a problem during the game when players will naturally decide to do this as it hurts the theme so chances are I'll need to house rule that they simply go out of play on failure so you get no benefit.


Here's the big kicker though and it's right in the teeth. Remember that big campaign mode that was marketed to us? Everyone was looking forward to see how that would work in practice and it was a big selling point of this expansion. So you want to know what it is. . . . it's a house rule. I'm not joking here, the rules for campaign mode fit on one page and it is simply playing 6 games in a row using different prelude cards and Ancient Ones. . . . THAT IS LITERALLY IT!!

You get the usual changes like investigators staying dead and dark pacts carrying over from game to game but you could figure that out yourself - this is actually something that any player out there could have thought up in his sleep and yet this was worth making a big deal of in a retail release. To be quite honest, how many people will really have the time to play 6 games of Eldritch Horror in a row within a short period? And how is it going to feel if something goes wrong out of your control in Game 5 and you need to restart? I don't think "lazy" quite covers the design that went into this feature that is never going to get used again.

The only good thing that comes out of it is the Prelude cards themselves. There's a lot of them in the box meaning you've got a ton of ways to vary each game on top of what you already had and they are tied to specific Ancient Ones from the past expansions. Not only that, but they're also referencing popular Lovecraft stories from the lore. These are nice to have and use, but certainly outside of a campaign setting.


I fear that fatigue has finally set in stone. I'd be hard pressed to think what more they can possibly add at this stage - we have more monsters, investigators, Ancient Ones and cards then is feasibly possible to play with and plenty of new mechanics and boards on top. Expansions are good and all, but when considering the new content here, this is the most disappointing of the lot. And a lot of that is down to the Campaign mode which they made a big deal about in marketing - but it literally boils down to "play 6 games in a row" - have fun. Fail.

The main new element of note is the Personal Stories, which thematically are cool, however it's a double edged sword. I like using them and the bonuses are great, but the penalties for failure are so crippling that you might as well let him get devoured by Cthlulhu and generate a new character, forcing a house rule to make them more appealing. Having a ton more Prelude cards linking to great stories of the lore however was nice to have and by now you should always be using one in every game.

More variety is nice, but you should only pick this up if you're a die hard fan or a completionist. I could be more forgiving if it was a small box expansion, but when it's packaged as a big box and priced the same way, I have to come down hard on this one. Top tip if you're looking at expansions, buy all the small ones first, then the other big boxes one at a time if you want them. I feel we all need to bang together and just say to Fantasy Flight Games - "Eldritch Horror is great as it is, enough is enough, you can stop now". And we can only pray to the Ancient Ones themselves that they will actually listen. . .



You are a die-hard Eldritch Horror fan - I don't recommend this for newcomers at all.

You are a fan of the lore relating to the Ancient Ones featured in this box.

You want the Personal Stories and the wealth of Prelude cards included - they are the best part.


You were expecting a lot of bang for your buck - for a big box, there's actually very little content.

You were betting everything on the campaign mode - it's a very lacklustre addition.

You're just starting on Eldritch Horror - buy some of the earlier expansions first or just the small box ones.
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Daniel Aspel
United Kingdom
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Thanks for the great review, @farmergiles. I'm new to EH, having come to it the "wrong" way round via the superb Arkham Horror LCG. It's good to see that my instincts were right and that the small box expansions actually represent the most sensible "in" for new players to expand the base game without adding literal and metaphorical clutter. Bearing in mind your thoughts - which I've heard echoed in various other reviews - I'm tempted to leave the 4x big boxes well alone until I really feel like the game has gone stale. From an outside perspective they seem to add a lot of weight and mess for perhaps not quite enough reward.
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Zen Shrugs
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Thanks for the nice review!

When you say this should have been a small box, though, I can't quite agree with you. I've seen this statement made a few times, and I can see where it's coming from... but I can also see why FFG went with a big box.

It's true that Masks has less content than the other big boxes (although you might actually get more use out of what's there, since neither AO requires a sideboard and the Personal Stories can be used in any game assuming you have the investigators for them). But it nonetheless contains a lot more content than a typical small box.

Could FFG have physically fit all the components into a small box? Yep. But it would still have sold at the price of a large box, because it contains much more stuff and therefore represents more time and effort on the part of the designers. (Two AOs rather than one is likely a big deal, design-wise.)

Imagine seeing that hypothetical little box on the shelf next to, say, the excellent Cities in Ruin. Two boxes with the same size... but the sticker price on CiR is $45 AUD and the price on Masks is $80. One of those would look absurdly overpriced. "Seriously, they expect me to pay $80 for this tiny brick of cardboard when there's one half as expensive right there?"

It's a psychological thing. It's the same rationale behind FFG putting out Star Wars Rebellion in an oversized box. It costs more than a regular game, so it would look weirdly overpriced on the shelf compared to other games if it came in a standard FFG big box--even though it could physically fit. It signals "caution: contains more game than usual" and so justifies the price.

That's not to say the large box isn't impractical in shipping terms, annoying for stores (because it takes up more storage / shelf space), or exasperating for buyers who can only fit so many games in their cupboard. All true. And it does make Masks feel strangely light on content when you open it. I agree that it's not a good look. If it was, people wouldn't be bothered by it. And they are.

But producing this as a small box wouldn't have been a good look either--unless it only had the same amount of content as the usual small box expansion, and could be priced accordingly.

That little rant aside... players will definitely get more out of Masks if they have all the other expansions. Otherwise some of the content will go to waste (e.g. Personal Stories for the investigators they don't have).
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