When I arrived, Jim and Alice were already at the table, preparing to play a two-player game. We just decided to play it as a three player game. What game? Citadels.
In the first round Dave chose the Assassin, and decided to limit the damage that could be done by the Thief, by killing him. He also chose the Magician, because in his first four cards he was dealt three markets, and you're only allowed to build one of a given district. He was able to build a couple buildings that round, though, having gotten pretty good cards in exchange. Jim built twice as well, once as King and once as Warlord. He also considered tearing down one of Dave's buildings but decided against that. Alice only had one role to play, as her Thief was assassinated, but she made good use of her Architect, building two buildings and keeping up with the others.
In round two, Alice got her revenge, and assassinated the Architect (Dave) and also stole from the King (Jim). She was able to build two more buildings. Jim lost three coins as the King, but as the Merchant earned a bunch, and built the University. Dave took the Magician to again swap cards, but didn't build anything.
Jim's third round was slow. He chose Assassin, taking out the Merchant (Dave), and also chose the King, but in neither case did he build. Dave's other role, Warlord, allowed him to build a smithy, and also destroy Alice's temple, to try to slow her down some. It didn't help much, as she was able to steal from the King (Jim), and with the architect get a number of cards and still build a battlefield.
In the fourth round Dave took both Assassin and Thief, killing the Merchant and stealing from the Architect. Rather than hitting Alice, though, both attacks ended up hurting Jim. And with all that, Dave could still not build anything. Jim, of course, couldn't build either, though he did get a few more cards as the Architect. Alice built twice as the King and the Warlord, and as retribution, she destroyed Jim's tavern as well.
Round 5, and Dave and Jim knew they were in trouble. They each had only two or three buildings, to Alice's six. But alas, the Assassin role was the one randomly dealt out at the beginning of the round, and Alice herself chose the thief, stealing from the Magician (Dave). Dave was only able to build one building, the laboratory, that round. Jim did a little better, building up three buildings total with the King and the Architect. But Alice not only built her two buildings to end the game with 8, but also had the money left over to use the Warlord to tear down Jim's just-built manor. With eight districts built, Alice ended the game, so we tallied up the scores. Dave and Jim each had four buildings. For Dave, that meant 15 points, and for Jim, 16. But Alice had eight buildings, and though she didn't have all five colors, she still got the four points for the "first to eight districts" bonus. She finished the game with 37 points, and a very convincing win.
This was a brutal, brutal game. Jim and I always seemed to be beating on each other, and Alice was always free to build her districts. It was well played by her, for sure.