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Subject: Tightening the Network for 3- and 4-Player Games rss

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Paul Johnson
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I agree with reviewers and commenters who find that network interaction can be sparse in 3- and 4-player games. I have found that this can be mitigated by "pushing the board east" for these games. I am borrowing this concept from the game "Power Grid," which uses fewer regions with fewer players.

The idea is to remove 20% of the airmail routes and air fleets for the 4-player game, and another 20% for the 3-player game. This starts players closer together and pushes city bonuses east. For this to work, the variant must be applied where event cards are dealt separately. Specifically, these cards are removed:

Four-Player

Airmail routes: Spokane - SAN FRANCISCO, Odessa - San Diego
Boeing 247: Reno
Douglas DC-2: Medford, San Diego
Lockheed Electra: El Paso, Casper
Douglas DC-3: Boise, Salt Lake City
Boeing Stratoliner: Medford, Portland
Curtis C-46: Reno
Lockheed Lodestar: Portland
Convair CV-240: Salt Lake City
Martin 2-0-2: Dodge City, Boise
Douglas DC-4: San Diego


Three-Player

Airmail routes: DENVER - Bismarck, Omaha - Dallas
Boeing 247: Oklahoma City, Bismarck
Douglas DC-2: Dodge City
Lockheed Electra: Sioux Falls
Douglas DC-3: El Paso, Albuquerque
Boeing Stratoliner: Spokane
Curtis C-46: Odessa
Lockheed Lodestar: Oklahoma City
Convair CV-240: Billings
Martin 2-0-2: San Antonio
Lockheed Constellation: Phoenix
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