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Darklight: Memento Mori» Forums » Rules

Subject: What to do in your turn, out of combat? rss

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zsolt bertalan
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We played yesterday the first quest, and I am not sure we got all the important points...
What are your options when its your turn as an Accursed, out of combat?

So far, we found that you can
- move
- open doors (that are then explored in the next round)
- rest (no move, recover stamina)
- search (if there is a chest in your room)
- cast spells/miracles
- use consumables

did we miss something important?

The reason I ask is, because we spent a lot of time just standing around waiting for the next room to be explored and rolling for darkness...
 
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Ryan Sherwood
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gorbad6 wrote:
We played yesterday the first quest, and I am not sure we got all the important points...
What are your options when its your turn as an Accursed, out of combat?

So far, we found that you can
- move
- open doors (that are then explored in the next round)
- rest (no move, recover stamina)
- search (if there is a chest in your room)
- cast spells/miracles
- use consumables

did we miss something important?

The reason I ask is, because we spent a lot of time just standing around waiting for the next room to be explored and rolling for darkness...


I think you can trade items and if you have the environment deck interact with that but don't know what else. Can't recall the rule book now, I suppose there isn't a massive of amount of things to do as the dungeon crawling aspect is predominately about fighting? The town phase is really the non-combat meat and bones of the game I am guessing.
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mauro pane
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It can happen that you might get some slower dungeons, depending on how unlucky/lucky your darkness rolls gets.

Usually if you are out of combat though, you just want to speed your way to the next unexplored room (moving twice if necessary), think of it as when you play a game such as Diablo (if you ever did). Don't forget whenever exploring any map tile you also move the darkness marker!

Dungeons with 4 players can take up to a couple of hours as they are, if we started adding extra activities you'd be playing nothing but the same dungeons for 6 hours straight
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zsolt bertalan
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MauroP wrote:
It can happen that you might get some slower dungeons, depending on how unlucky/lucky your darkness rolls gets.


I see, thanks. It would have been too much for the first try anyway

MauroP wrote:

... think of it as when you play a game such as Diablo (if you ever did).

Its exactly that feeling, we were looking for in Darklight Looking forward to expansions with more
Spoiler (click to reveal)
set items
! YAY
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