Recommend
1 
 Thumb up
 Hide
4 Posts

The Flow of History» Forums » Variants

Subject: Less abrupt game end variant rss

Your Tags: Add tags
Popular Tags: [View All]
Nikolay Nikitkin
United States
Maryland
flag msg tools
mb
So after a couple plays of this, we all thought that maybe the future card coming out is too abrupt of an end to the game. (yes you can plan for it and such, but not always)

So i was wondering if anyone had any experience with playing with a variant similar to the below (something we thought up)

when the future card comes out, the current player finishes their turn as normal, and then the other players around the table get to take their turns as well.

Since it would be unfair for the player who got the future card to come out to market, it would be not purchasable by the others. If it was acquired through a card effect, then everyone else still gets their turn.

hopefully that description makes sense, not the best at describing rule variants

thoughts?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Cyprien Galan
France
Perpignan
Occitanie
flag msg tools
We thought about it but ultimately stayed with standard rules. These gives a player to stop the game, discarding any investment still in play.

With your variant, this would be beneficial to opponents as one or more would be able to snipe one last time to steal a card from under the nose of another player.

The Future puts a static number of turns left, to the eyes of all players, so it helps plan ahead. And a player wanting to stop the game before others have the chance to play could snipe one last card and end it.

Your variant is only useful to rich players because they would be able to snipe a last time or to heavy investors because they would be immune to snipe and could complete their investment.

I believe that with the standard rules, the game ends the same way for everyone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Randy Brown
United States
Manchester
New Hampshire
flag msg tools
Avatar
mbmbmbmbmb
What if the game ended by acquiring The Future rather than merely putting it out on the board? This would mean that it would go to the wealthiest player, giving you some incentive for building up your coins for the end. Other players would still have time to acquire one more card, mitigating the 6pts, and allowing them to finish off a strategy. It would be more of a satisfying end that way. There would still be the possibility of a player sneakily ending it by using a card action to pull The Future off the draw pile if the timing works out. There's also the benefit that this is an easy rule to remember and implement.

RB
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Dickson
United States
Orlando
Florida
flag msg tools
badge
Avatar
mbmbmbmbmb
I kind of see the end of this game like the final turn in Tzolkin. You've got to plan for it. If you're getting near the bottom of the deck, you don't want to go investing in something you might not get the chance to complete before someone ends the game.

I also can't shake the feeling that if you have a lot of coins left at the end, you've done something wrong. You should have been investing heavily to make sure you get what you want, or sniping heavily to keep cards away from other players.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.