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The Manhattan Project 2: Minutes to Midnight» Forums » General

Subject: Enjoyable with 2 players? rss

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Colin Nordstrom
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Have peeps enjoyed this with 2?
 
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Taed Wynnell
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I played it with two once. I ended up with China and them with England. I did much better, though it's unclear how much of that was due to our respective countries and how much due to our approach to the game (I focused on the next scoring round, whereas the other player improved generally).
 
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Anthony Rubbo
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Our one game so far was fun. I wish the reference cards incorporated small notes for the 2-player changes where applicable.
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Raul Chavez
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I have the same concern since most of the time I play only with my wife at home. I hope a few more folks with experience on the game can give their opinion to make up my mind...
 
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James Mathe
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There is a video of a 2 player playthrough here if that helps you decide:

https://www.twitch.tv/videos/248074730
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Mark Watson
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In some ways it's even better at two players - feels a lot more like a nuclear arms race.
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Becq
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I've played twice at two players and not at more, so I can't compare. But it does play fine at two, and I agree with Mark. One thing I noticed, though, is that the scoring rounds are an even number of collections apart, so it's not difficult to get 'synced' to one player triggering the scoring round. This can, of course, be avoided by collecting earlier than you might otherwise choose to do -- and that game of chicken between the players regarding the collection trigger is a fairly important part of 2-p games. (And larger games, but I suspect that each player has much less control over the trigger in larger games.)
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Christopher Telcontar
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I've played it twice at 2 player count, and not any other count. I really like it as a 2 player; with so many moving parts, it might be best to learn the game this way. Preparing for scoring rounds better than your opponent and getting the timing right is critical, and I am a slow starter in that respect. Bombers are my weak spot; it really is crucial to manage all aspects of your triad well. As another player said, it is easy to get synced into a routine where one player is always retrieving ahead of the other; breaking that cycle and when to break it can be a massive leverage point in the game, because triggering a scoring event before the other player is ready can do some damage. That's going to happen to someone, or a couple someones, in a multiplayer game and different people will do it for different events, so things might even out. In a 2 player, if you get caught with your pants down twice, it's really bad news.

Fantastic stragtegy game, from what I've experienced so far, and I'm looking forward to many, many more plays.
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