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Subject: Games Similar to 4AD? rss

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Simon M.
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Hi all, I have a quick question and I’m not sure where else to ask it, but does anyone here have recommendations for games similar to 4 Against Darkness? Specifically, I would love a sci-fi themed game that could be played solo or cooperatively. Any suggestions?
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J Y
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I've been thinking about this too, something along the lines of Last Frontier: The Vesuvius Incident and all the sci-fi movies where a derelict ship is found floating in space...

That might be a summer project for me this year.
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Michael Chamoy
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It's not sci-fi themed, but the pnp Citadel of Blood or Barbarian Prince could fit your interests. Also, the pnp Magic Realm Light 30 is surprisingly deep for a one page game system, and Dungeon Solitaire: Labyrinth of Souls uses playing cards to generate the dungeon adventure.
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Christopher Grace
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chamoxil wrote:
It's not sci-fi themed, but the pnp Citadel of Blood or Barbarian Prince could fit your interests. Also, the pnp Magic Realm Light 30 is surprisingly deep for a one page game system, and Dungeon Solitaire: Labyrinth of Souls uses playing cards to generate the dungeon adventure.


Wow, citadel of blood looks great. I may need to try my hand at my first print and play.
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Steve Shockley
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chamoxil wrote:
It's not sci-fi themed, but the pnp Citadel of Blood or Barbarian Prince could fit your interests. Also, the pnp Magic Realm Light 30 is surprisingly deep for a one page game system, and Dungeon Solitaire: Labyrinth of Souls uses playing cards to generate the dungeon adventure.


MAGIC REALM LIGHT 30 really is like a wilderness version of 4AD insofar as you draw the map by hand, just need a short rules printout to play, etc. It's a cool little game. Not much variety as far as encounters, but there is an expansion now which I have yet to try. It's meant to be a tutorial to prepare players for the real Magic Realm, but it works as a minigame all of its own.
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Stephan Beal
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chamoxil wrote:


Don't forget Barbarian Vince.
 
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Simon M.
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rockinghorsedreams wrote:
I've been thinking about this too, something along the lines of Last Frontier: The Vesuvius Incident and all the sci-fi movies where a derelict ship is found floating in space...

That might be a summer project for me this year.

Holy shit yes, dude!
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Michael Chamoy
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Just came across this gamebook system that seems like it'd scratch the 4AD itch. Fabled Lands Gonna order one of the books to see how it plays.
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chicagopsych

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The chapter driven games by darkcitygames.com have simular role play elements, but less replay than 4AD.
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chicagopsych wrote:
The chapter driven games by darkcitygames.com have simular role play elements, but less replay than 4AD.


And sci-fi Adventures as well.

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James Hancock
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rockinghorsedreams wrote:
I've been thinking about this too, something along the lines of Last Frontier: The Vesuvius Incident and all the sci-fi movies where a derelict ship is found floating in space...

That might be a summer project for me this year.


This is not quite the same thing... it has set up time, a much bigger footprint, and a longer gameplay time. As well it is possibly not every player's cup of tea, as it is not light (like 4AD) and it takes a certain personality to be fine with always having one's marines turned into cat food.

That being said, it is really an enjoyable game if you do not mind truly rotten things happening. It really is a solo Spacehulk, and a blast to play .

The only things I think are a drawback to the game is:

1. Rules learning and retention is a bit hard as it does a few more 'moving parts', so I always have to re-read a lot of the rulebook if I leave it for more than 3 months between plays and

2. The aforementioned slaughter of my marines. shake I am not a very lucky player.



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Dudley Albrecht
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Magnus Maximus wrote:
chamoxil wrote:
It's not sci-fi themed, but the pnp Citadel of Blood or Barbarian Prince could fit your interests. Also, the pnp Magic Realm Light 30 is surprisingly deep for a one page game system, and Dungeon Solitaire: Labyrinth of Souls uses playing cards to generate the dungeon adventure.


MAGIC REALM LIGHT 30 really is like a wilderness version of 4AD insofar as you draw the map by hand, just need a short rules printout to play, etc. It's a cool little game. Not much variety as far as encounters, but there is an expansion now which I have yet to try. It's meant to be a tutorial to prepare players for the real Magic Realm, but it works as a minigame all of its own.


Magic Realm Light is a fun little game on it's own.
Since I own a copy of Magic Realm, I play it using components from MR rather than as a pnp game.
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Shoot an email to Andreas, the designer! He's made a sf version of Song of Blade and Heroes, so may be designing, or know of a fan who's designing, a SF4AD.

So what would *you* replace a dungeon with?

Most sf RPGs replace classes with skills. Traveller's classes might also be a good source of ideas to rip off -- er, start with!
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Matthew Rees
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chamoxil wrote:
It's not sci-fi themed, but the pnp Citadel of Blood or Barbarian Prince could fit your interests.

Star Smuggler follows the same model as Barbarian Prince (i.e. you travel from place to place, have random encounters, and try to make money), but it is sci-fi themed. Both can be downloaded for free (legally!) from here.
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Robert B
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Has anyone tried Ancient Odysseys or Scarlet Heroes? Do they work well as solo? Because the OP asked about sci-fi - anyone tried Hulks and Horrors solo? Impressions?
 
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Bob Stanford
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I'm a little late, but I just picked up 4AD yesterday and skimmed the book and it reminds me a LOT of Shadows of Brimstone, but on paper. I could easily see someone taking Brimstone and charting out the map pieces and card pieces and putting them on randomized tables to roll against (instead of drawing a card to see which map piece to add).
 
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mathew rynich
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Sam and Max wrote:
Shoot an email to Andreas, the designer! He's made a sf version of Song of Blade and Heroes, so may be designing, or know of a fan who's designing, a SF4AD.

So what would *you* replace a dungeon with?

Most sf RPGs replace classes with skills. Traveller's classes might also be a good source of ideas to rip off -- er, start with!


Instead of a fantasy adventuring party going into dungeons to look for treasure you could be a salvage crew checking out derelict space crafts. A Derelict space craft could look similar to the dungeon rooms we have (it worked for Space Hulk). Melee weapons might be practical if you are worried about damaging the hull. I think it would be a pretty cool reskin project for 4AD.
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Scrumpy Jack
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Not scifi, and I haven't played it, but I have my eye on D100 Dungeon.

Has anyone tried that one?
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Queen Carlotta
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Starport Scum by Nordic Weasel Games might be an option, Now, the game is pegged as a miniature game/rpg hybrid, so you probably want a handful of figures (pawns, coins, counters) to play out the scenarios, on the other hand, Ivan of Nordic Weasel always puts a lot of emphasis on solo playability and campaign play in his rules, so expect a freighter load of random generation tables. I haven't played the system yet, so can't tell how much it actually scratches the same itch as 4AD, but from the title you can see that you'll be thrown into the seedier part of SF, the crew of a free trader trying to find a job in some backwater colony to pay off their debts, etc...
Pdf on WargameVault or Drivethrurpg

Or, if pen and note book is a strict requirement: SOLO by Zozer Games, also on Drivethru, or in print.
That one is built on the Cepheus engine which is a free clone of the Traveller rpg and not entirely standalone, so you will need either Cepheus or one of the Traveller iterations (I suggest the "Little Black Books", or Classic version of the game - cheap, and low rules intensity) in addition to SOLO, but then you're free to roam your sandbox galaxy. Exploration, trading, etc.

-
Short version: no there's no 4AD equivalent for SF out there.
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Queen Carlotta
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And I forgot the obvious candidate(s): Two Hour Wargames 5150 line of Scifi "Light Rpg's". Those are built for solo/same side play from the ground up.
Urban Renewal gives you a city to play with and in, New City P.I expands that (and if you think Blade Runner you wouldn't be wrong), Fringe Space is the above mentioned Freetrader crew in the backwater colony, etc...

To see if you're fine with the core system (almost everything is resolved with a "roll 2d6, look for successes" - how many successes determines the game effect, or the opponents reaction), you can test the waters with the free Chain Reaction rules.
Not everyone gets along with the kinks of the system and some (many?) have issues with the organisation of the rules (I'm one of them), so I wouldn't go all in at first - try the mini combat-centric Chain reaction to get acquainted with the system, then maybe go with Urban Renewal to see it applied to non-combat situations.
 
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chicagopsych

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Also

2 Hour Dungeon Crawl
 
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J R
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Fantasy: DestinyQuest series, Blood Sword series, Castle of Blackwood Moors.
Scifi: Star Bastards, Heart of Ice.
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Jimmy Pattaya
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Deep Space D6 is purely solo and an exciting, well designed little game. It has recently been reissued with a successful Kickstarter campaign.
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Wayne Lunsford
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Absolutely LOVING D100 Dungeon!
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Jimmy Pattaya
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Gaddiel wrote:
Absolutely LOVING D100 Dungeon!


+1
 
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