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Risk Legacy» Forums » Rules

Subject: Oops rss

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Lowell Drake
United States
Meridian
Idaho
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We've had five players for four games of RL so far, and only play it when all five are present. It was slow at first, and no one was all that excited the first couple games, since it played so much like original Risk. But then our third game I got eliminated and was able to open the first envelope, and that same game we added the ninth minor city and got to open the second. That made the game a lot more interesting. Then in our fourth game Randy got eliminated and looked over the blue tags for the factions and chose the one, "Resourceful: As long as you expanded into a city territory, you draw a resource card, even if you didn't conquer a territory." Well, we'd been playing that from the beginning of the game, as long as you moved into a territory, even an empty one, you took a resource card. This new blue tag let us know we'd been playing it wrong. BUT, as we discussed this, it was pointed out that by the official rules, when you only got a resource card when you defeated another player in a territory, it would make the games a LOT longer. We're struggling if we want to adapt to the official rules, or house rule it the way we've been playing, but then THAT negates the "Resourceful" tag. Not even sure why I'm writing this since everyone's going to say, "Play by the rules!" But has anyone else come across this situation?
 
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Stuart Holttum
United Kingdom
Southend on Sea
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Out of interest, what starting power did your group give the Balkanians?

The reason why it may become crucial is in how you add coins to cards (happens more as the rewards run out). Being able to snag a coined-up card just by expanding is a much easier proposition than having to fight for it. Coined up cards on what are often "border" territories adds a whole lot to the game.

Incidentally, it won't make the game THAT much longer. Unless you are only expanding one or two territories each turn (which in itself would make the game longer) those empty territories should run out a lot faster. Fighting to get coins makes battles more necessary - and losing men will speed the game as well.
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Zachary Pickel

Dubuque
Iowa
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Most of our games were 30-60 minutes playing the rules as written. The last 5-6 games started stretching longer so I don't think you'll notice much of a time increase playing correctly. We've played through two copies of the game.
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