I'm looking at putting together a lesson plan and I want to include a session that compares the types of randomness in games. Specifically I want to compare two games based on dice-rolling, one where you roll and choose what to do based on the roll and another where you decide what to do and roll to see if you succeed.
Ideally I'm looking for a couple of games with short play times, filler games if you like. Preferably cheap and easy to learn :-)
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A4 Quest : roll and decide what to do with your dice vs One Deck Dungeon : decide what to do, roll for it, decide what to do with your rolls, decide what to do with your loot vs Unbroken : roll for the monster, get wrecked vs (Your Name Here) and the Argonauts : face a challenge, allocate some crew, then roll to check if you pass. Lose crew if you don't. (outch).