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Subject: Games with different types of dice rolling randomness rss

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Andy Guest
United Kingdom
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Slightly odd games request for games suggestions.

I'm looking at putting together a lesson plan and I want to include a session that compares the types of randomness in games. Specifically I want to compare two games based on dice-rolling, one where you roll and choose what to do based on the roll and another where you decide what to do and roll to see if you succeed.

Ideally I'm looking for a couple of games with short play times, filler games if you like. Preferably cheap and easy to learn :-)
 
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Crazed Survivor
France
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A4 Quest : roll and decide what to do with your dice vs
One Deck Dungeon : decide what to do, roll for it, decide what to do with your rolls, decide what to do with your loot vs
Unbroken : roll for the monster, get wrecked vs
(Your Name Here) and the Argonauts : face a challenge, allocate some crew, then roll to check if you pass. Lose crew if you don't. (outch).
 
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p socialworkdad
United Kingdom
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Hi Andy

Had you thought of King of Tokyo or Heckmeck where the dice provide choices and limitations..... or Martian/Zombie dice even?

I just wanted to say hi really!

Paul W.
 
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euronoob

Texas
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Can't Stop and Las Vegas are both "roll then choose what to do" games.

Age of War is a "roll and choose what to do" followed by "roll to see if you succeed". So kind of a hybrid

All of the above are cheap and easy.

Risk is the classic decide what you want to do ("I'm attacking here") and then see if you succeed. Any dice-based combat game would likely work for that.
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Farkle has both and it's really cheap.

Otherwise...

Roll and decide:
- Zombie Dice
- Can't Stop
- Yahtzee
- CV
- Castles of Burgundy

Decide and roll:
- Axis and Allies
- Risk
- Everything else I thought of was not easy to learn or cheap.

Good luck with your lesson plan.
 
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Keith R
United States
Lewis Center
Ohio
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I know it isn't a board game, but for decide what you want to roll them rolling don't you almost have to talk about craps?
 
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April W
United States
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Yahtzee for roll and decide (cheap and simple and one of the most basic examples).

Dragonwood for decide then roll (cheap, easy to teach, short play time).
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Mike Vande Ven Jr.
United States
Verona
Wisconsin
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April beat me to the Dragonwood suggestion. That ticks all of your boxes for decide then roll perfectly.
 
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No One
United States
Burien
Washington
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There might be some ideas in here to help you organize your lesson plan.



Good luck, I hope it goes well.

~V
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John Giblin
United States
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Grand Austria Hotel is a great example of input randomness.
Edit: Although not exactly short, missed that part of the post at first.
 
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Andy Guest
United Kingdom
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Thanks folks, I've ordered a copy of Dragonwood, looks like it'll fit the bill. I'll probably pair it with King of Tokyo to contrast the randomness.

Thanks for your help, I'll probably be looking for more when I hit the next topic :-)
 
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